Andrew Milne Joins Relish Leadership Team to Oversee Expansion Strategy – Investing News Network
The award-winning multiplatform content studio is primed for a global audience.
Relish Studios has hired industry veteran Andrew Milne as VP, Growth. "We have a lot of things in the hopper right now and we need someone to steer us strategically forward," said Paul Pattison CEO of Relish Studios. "Andrew is an energetic business builder who brings a genuine passion for the creative industry, with a keen eye for technical innovation. We chose him to lead the expansion of our sales and marketing efforts with a focus on strengthening our client relationships and working towards establishing new partnerships within the entertainment industry."
"Our vision is to spark imagination through storytelling by crafting inventive, inclusive tales and developing exciting new ways to tell them. We look forward to leaning on Andrew's sales and marketing experience as we expand internationally to realize Relish's potential."
This news follows the September announcement that the award-winning content shop changed its name from Relish Interactive to Relish Studios to represent its holistic approach to animation, games, and digital production.
Reporting to Pattison, Milne will be responsible for leading strategy, driving revenue growth, and developing new partnerships for Relish across all divisions. The company has doubled in size since 2020 and now has over 160 designers, illustrators, writers, animators, and engineers working from offices in Toronto , Ottawa , Vancouver , Los Angeles , Atlanta , and Costa Rica .
Milne has a long history of successfully launching products for Fortune 500 companies. Before joining Relish Studios, Milne was the Chief Revenue Officer for cybersecurity company Field Effect Software. Prior to that, he was the founder of the creative and digital content agency bv02 and co-founder of Ebou Learning. Andrew is a sought-after speaker on digital strategy.
"It's an exciting and transformative time to be joining Relish Studios," said Milne from Ottawa , where he lives with his wife and two kids. "The demand for immersive content and unique branded experiences exploded during the pandemic and is showing no signs of letting up. We're scaling our teams, products, and services to better support existing partners, anticipate the welcome of new clients and collaborators, and bring more stories to life."
"We're known for the ever-expanding Weirdwood Manor Universe, which is currently being adapted into an animated movie. We've also been nominated for four Kidscreen awards, a high-profile program that celebrates children's entertainment excellence. Over the past 15 years, Relish has quietly produced premium content and digital solutions for major brands and global agencies. It's my job to get the word out about how partnering with Relish can help brands really connect with their customers."
Relish Studios has also recently welcomed JP Burdett as their new Director of Growth Marketing, with deep experience in consumer marketing and brand growth, and Frank Desimini as Director, Product, who brings 25 years of product development expertise to the team.
To learn more about Relish Studios, visit: reli.sh
About Relish Studios
Founded in 2007, Relish Studios is a creator-led multidisciplinary content studio. We develop characters, worlds, and stories that spark the imagination of kids of all ages. Ours is a team of playful storytellers who create original content for platforms of all kinds. We're a passionate group of people who live and breathe story and technology.
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SOURCE Relish Studios Inc.
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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."
" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
COLLECT ICONIC CHARACTERS IN GAME
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.]
Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!
Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
ABOUT EAST SIDE GAMES GROUP
East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .
ABOUT NBC'S THE OFFICE
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS
Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.
SOURCE East Side Games Group
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Pillz pioneer of wearable devices for NFT collectibles and NFT gaming, has raised a pre-seed round from industry-leading Xsolla, the gaming payment platform founded by Aleksandr "Shurick" Agapitov that is used by developers to create, monetize, and scale video games globally.
Pillz is an extension of a digital identity – the device makes NFT collectibles and NFT games tangible, so users have a deeply immersive experience interacting with their NFTs in physical reality. Users can upload their NFTs to Pillz without transferring the token to the device, requiring verification of its ownership.
Wearables of the future are phygital: Pillz enables people to wear their NFTs as an accessory – whether it is a necklace, bracelet, keychain, or anything else. The leading fashion and jewelry brands can collaborate with Pillz to create limited NFT collections and produce unique accessory designs.
The device's functionality allows users to interact with characters from NFT games. Pillz presents its own game – featuring an environment to breed, grow and progress digital pets unique to each device.
"Pillz represents what I always look for in teams – a passion for changing the world and a vision to do it. The next evolution in web3 is happening in hardware, and I'm happy to be a part of it with the team at Pillz," Aleksandr Agapitov, Xsolla founder and Pillz Board of Directors member, said. "Together with our strategic partner Xsolla, we are laying the foundation for web3 infrastructure, merging digital with physical." Marat Saakyan, CEO of Pillz, added.
Furthermore, 2023 will see an SDK for developers worldwide to create original content for the device. Any existing NFT game may also get an additional dimension of gaming mechanics with Pillz.
Pillz aims to be the leading phygital ecosystem for people to interact with their NFTs in real life, extending their digital identity. Pillz will launch sales in Q2 2023 following a beta-release of 100 devices dropped earlier in December 2022 , available for secondary sales at market.pillz.tech .
For additional information and to learn more, please visit: pillz.tech
Pillz Media kit
[email protected] pillz .tech
Pillz Inc., funded by Xsolla, developed a wearable device for NFT-collectibles and NFT-gaming, making them tangible so users have a deeply immersive experience interacting with their NFTs in physical reality. Pillz enables people to wear their NFTs as a phygital accessory – no matter whether it is a necklace, bracelet, keychain or anything else. The functionality of the device also allows users to interact with characters from NFT games – Pillz presents its own game with possibilities to breed, grow and progress unique digital pets. Developers from all over the world will be able to create content with the Pillz SDK as well. Pillz aims to be the leading phygital ecosystem for people to interact with their NFTs in real life, extending their digital identity. For additional information and to learn more, please visit: pillz.tech
Xsolla is a global video game commerce company with a robust and powerful set of tools and services designed specifically for the industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch and monetize their games globally and across multiple platforms. As an innovative leader in game commerce, Xsolla's mission is to solve the inherent complexities of global distribution, marketing, and monetization to help our partners reach more geographies, generate more revenue and create relationships with gamers worldwide. Xsolla is headquartered and incorporated in Los Angeles, California , with offices in Berlin , Seoul , Beijing , Kuala Lumpur , and cities around the world. Xsolla supports major gaming companies like Valve, Twitch, Roblox, Ubisoft, Epic Games, KRAFTON, Nexters, NetEase, Playstudios, Playrix, miHoYo, Pearl Abyss, NCSoft, and more. For additional information and to learn more, please visit: xsolla.com
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Focus on How Games Address Global Cybersecurity Workforce Issues
The United States will host the 2023 International Cybersecurity Championship and Conference (IC3 ). This global event will be held July 31-August 4, 2023 in San Diego, California and will be organized by PlayCyber ® .
Combining the International Cybersecurity Challenge (ICC) with an industry conference and hands-on expo, this inaugural event will bring together business, education, and government, and showcase top cybersecurity talent worldwide.
An Immersive and Interactive Atmosphere
Unlike traditional conferences, the event utilizes a captivating, multi-faceted approach to foster awareness, skills development, and career opportunities. It allows attendees to explore the benefits of cybergaming while watching the 2023 International Cybersecurity Challenge. Conference attendees will be able to experience:
Addressing Talent Development and Workforce Upskilling Through Gaming
The event will proactively address the critical workforce issues in the industry, speaking to both the ongoing skills shortage and the need for continued cybersecurity skills development. The event will team with government event partners including the US-based National Initiative for Cybersecurity Education ( NICE) , as well as academic and industry leaders and cyber athletes from over 64 countries to educate, learn, and compete at this event.
"The evolving nature of cyber threats necessitates a continued focus on the education and training of the current cyber workforce. Games provide a vital but fun, immersive exposure to cybersecurity," says Jessica Gulick , founder of PlayCyber and the US Cyber Games ® . "This approach has received validation across the cybersecurity industry with companies using games not only to recruit talent but also to safely practice defensive cybersecurity strategies and tactics with their existing personnel. This conference seeks to create meaningful engagement with cyber game, range, and exercise providers for attendees and cyber athletes alike."
Multiple Teams and Games on Display
The Championship games will showcase top global talent. Each region will field a single team, composed of their respective geography. Regions are responsible for selecting and training team members.
Challenges and education will span multiple impact areas, including web application and system exploitation, cryptography, reverse engineering, hardware challenges, and attack/defense challenges.
Attendees receive access to all three events. Games and conference activities will be held from Tuesday, August 1 to Thursday, August 3, 2023 . Championship game awards will be presented Friday, August 4 . Event tickets may be purchased online and start at $25 for early registration.
Corporate and government sponsorship opportunities for IC3 are now available.
PlayCyber, a division of Katzcy ® , is dedicated to building a stronger and more diverse community of cybersecurity professionals. Bringing together and inspiring the very best cybersecurity athletes supports their mission of promoting growth, innovation, and progress in cybersecurity. Learn more at www.katzcy.com and www.playcyber.com .
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SOURCE PlayCyber by Katzcy
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VividQ™, the pioneer of holographic display technology for AR gaming, and Dispelix, the world's leading waveguide designer and manufacturer, have today announced achieving what leading industry figures described as 'quasi-impossible' only two years ago. The two companies have designed and manufactured a 'waveguide combiner' that can accurately display simultaneous variable-depth 3D content within a user's environment. For the first time ever, users will be able to enjoy immersive AR gaming experiences where digital content can be placed in their physical world and they can interact with it naturally and comfortably.
The two companies have also announced the formation of a commercial partnership to develop the new 3D waveguide technology towards mass production readiness. This will enable headset manufacturers the ability to kick-start their AR product roadmaps now.
Early augmented reality experiences seen so far through headsets such as Magic Leap, Microsoft HoloLens, Vuzix, and others, produce 2D stereoscopic images at fixed focal distances, or one focal distance at a time. This often leads to eye fatigue and nausea for users and doesn't offer the necessary immersive three-dimensional experiences – for example, objects cannot be interacted with naturally at arm's length, and they are not placed exactly within the real world.
In order to deliver the types of immersive experiences necessary for AR to reach mass-market adoption, consumers need a sufficient field of view and the ability to focus on 3D images at the full range of natural distances – anywhere from 10cm to optical infinity, simultaneously – in the same way they do naturally with physical objects. A waveguide combiner is the industry's favoured method of displaying AR images in a compact form factor. This next-generation waveguide and accompanying software are optimised for 3D applications like gaming, which means that consumer brands around the world can unlock the market's full potential.
"There has been significant investment and research into the technology that can create the types of AR experiences we've dreamt of, but they fall short because they can't live up to even basic user expectations," said VividQ CEO, Darran Milne . "In an industry that has already seen its fair share of hype, it can be easy to dismiss any new invention as yet more of the same, but a fundamental issue has always been the complexity of displaying 3D images placed in the real world with a decent field of view and with an eyebox that is large enough to accommodate a wide range of IPDs (interpupillary distance, or the space between the user's pupils), all encased within a lightweight lens. We've solved that problem, designed something that can be manufactured, tested and proven it, and established the manufacturing partnership necessary to mass produce them. It is a breakthrough because without 3D holography, you can't deliver AR."
Milne continues, "To put it simply, while others have been developing a 2D screen to wear on your face, we've developed the window through which you'll experience real and digital worlds in one place."
VividQ's patent-pending 3D waveguide combiner is designed to work in harmony with the company's software, both of which can be licensed by wearable manufacturers in order to build out a wearable product roadmap. VividQ's holographic display software works with standard games engines like Unity and Unreal Engine, making it very easy for games developers to create new experiences. The 3D waveguide can be manufactured and supplied at scale through VividQ's manufacturing partner Dispelix, a leader in see-through waveguides for wearables.
Antti Sunnari, CEO & Co-Founder of Dispelix, adds: "Wearable AR devices have huge potential all around the world. For applications such as gaming and professional use, where the user needs to be immersed for long periods of time, it is vital that content is true 3D and placed within the user's environment. This also overcomes the issues of nausea and fatigue. We are very pleased to be working with VividQ as a waveguide design and manufacturing partner on this breakthrough 3D waveguide."
In its Cambridge (UK) HQ, VividQ is able to demonstrate its software and the 3D waveguide technology for leading device manufacturers and consumer tech brands, who it is working closely with to deliver next-generation AR wearables.
Based in Cambridge and London , VividQ is the pioneer of holographic display technology, which is pivotal in augmented reality. The company was founded in 2017 and has raised over $20m in VC funding to date. The company licenses its technology to consumer device manufacturers, who can then build consumer-ready AR wearables that usher in a new generation of gaming experiences.
Dispelix is an advanced waveguide designer and manufacturer delivering next-generation visual solutions for consumer as well as enterprise AR and MR wearables. The company's patented single-layer waveguides are the thinnest on the market and do not compromise full color, image quality, clear eye contact, and field of view. They bring unmatched image quality, performance, and visual fidelity combined with mass manufacturability to scale for even the largest vendors. Led by the world's most sought-after experts in optics, photonics, and manufacturing, Dispelix is headquartered in the technology hub of Espoo, Finland with field offices throughout the United States and China .
VividQ: Neil Cooper , [email protected] , +44 7463 336274
Dispelix: Riku Rikkola , [email protected] , +358 50 470 9800
The following files are available for download:
Press release (PDF)
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SOURCE Dispelix Oy
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Plarium a global leader in developing and publishing F2P mobile and PC games with more than 435 million users worldwide, today announced the appointment of Schraga Mor as its incoming CEO.
A seasoned business leader with over 20 years of experience in the technology, digital and e-commerce industries, Mor joins Plarium from SodaStream where he has spearheaded the company's global e-commerce strategy and operations since 2020. He previously served as CEO of MSN Israel and ICQ, and as Managing Director of William Hill's online games business based in Tel Aviv .
Michael Lang , CEO of Pixel United , the global mobile-first games business of Aristocrat Leisure Limited (ASX:ALL) of which Plarium is part, said "Schraga has a proven track record in building and scaling successful multi-million dollar companies and mobile-orientated brands. With a deep understanding of digital commerce, marketing and product development, as well as a strong appreciation for Plarium's people-first culture, we are confident Schraga is the right person to lead Plarium in its next exciting chapter and continue to set the industry bar in key genres and cross-platform gaming."
Mor takes over from Aviram Steinhart who stepped down from the role after more than eight years at the company, just over two of which he served as CEO.
Since it became part of the Pixel United portfolio in 2017, Plarium has delivered exceptional growth. Alongside its existing stable of Evergreen games, it launched US Top 20 game ( RAID: Shadow Legends ) in 2018, which currently ranks #1 in the Squad RPG category and has delivered over $1billion in lifetime revenue. The company made a successful entry into the Action genre with the launch of Mech Arena in 2021 and has scaled its proprietary PC platform, Plarium Play, which delivers close to 30% of Plarium's total revenues.
Following his appointment, Mor commented, "I am delighted to join a company that has helped shape and define the mobile and PC games industry for more than a decade, and a business I have admired for many years. I look forward to working with Plarium's talented global teams to build upon the strong culture and momentum to help the business reach new heights."
Mor, who holds an Executive Bachelor of Arts in Business Administration from the Ruppin Academic Center, will assume his role as CEO at the end of February 2023 and will be based at the company's headquarter in Herzliya, where the company recently established its new state-of-the-art office.
Plarium Global Ltd. is dedicated to creating the best mobile and PC experience for its community of over 435 million hardcore and casual gamers worldwide. Our diverse portfolio includes over 20 games ranging from hardcore RPGs to casual adventures, featuring acclaimed titles such as RAID: Shadow Legends, Vikings: War of Clans, Lost Island: Blast Adventure, and the Stormfall franchise. The App Store and Google Play regularly feature our games, with Facebook twice recognizing us as a top hardcore Facebook developer. Plarium employs more than 1300 specialists at its headquarters and six offices and development studios around the globe. Our games are available on iOS, Android, and PC. They are also available through Plarium Play, our optimized game launcher for PC and Mac players. Plarium is part of Pixel United, the global mobile-first games publishing business of Aristocrat Leisure Limited (ASX code: ALL). Visit www.plarium.com for more information.
Pixel United is the free-to-play, mobile-first video games business of Aristocrat Leisure Ltd (ASX: ALL). A top publisher in Tier 1 western mobile markets, Pixel United is driven by a purpose to build the best games and drive positive change. Pixel United has three major operating businesses that span multiple key game genres: Product Madness ( London ), Plarium Global ( Israel ) and Big Fish Games ( USA ). As a global business with a growing team of 3,000 people in 18 locations worldwide, Pixel United leverages its LiveOps, in-house development, business intelligence and marketing capabilities and strong investment in talent to fuel its performance and deliver sustainable long-term growth. www.pixelunited.com
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SOURCE Plarium Global
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XT.COM the world's first socially infused trading platform, is thrilled to announce the listing of ROND on its platform in the main zone, and the ROND USDT trading pair will be open for trading from 2023-01-16 10:00 (UTC).
ROND (ROND Coin) is an ERC20 token deployed on the polygon sidechain and the in-game currency for the MMORPG blockchain game "Gensokishi online". A total of 97.5% of the total max supply has been burnt after August 2022 to adjust the max supply of the token. The tokens can be used to purchase in-game items, base weapons, and other equipment players can find in the project's marketplace.
The ROND token has multiple use cases and is very much integrated in the Genso Metaverse economy. On top of using ROND tokens to pay for entry fees for special events or access to UGC maps, users would also need ROND tokens to both purchase and upgrade equipment as well as paying any quest challenge fees. Players interested in earning ROND tokens would need to stake MV tokens, the game's governance token of the game, on the GensoKishi Online Staking Dapp.
About Gensokishi Online Meta World
The "Gensokishi online Meta World " is a 3D MMORPG blockchain game that is based on the game "Elemental Knights". Powered by the Polygon sidechain and backed by Polygon Studios, the game has 3 distinct features: free-to-play, earning via UGC, and minting NFT items upon obtaining them during gameplay. The game seeks to enable players to create various in-game items as NFTs and also edit certain constructs and structures in the game as well as the placement of AI characters and monsters. Players can obtain valuable in-game items like limited fashion items, special items, and original equipment to interact with other players worldwide. Players can also trade and sell their NFTs with others.
The project plans to sell housing areas, estate areas, and larger areas as housing in the metaverse this year in 2023. All of the sold estate will only be possible with the support of more than 130 professionals backing the project.
"We're delighted to have ROND listed on our trading platform. XT.COM users will have the opportunity to try this new innovative metaverse and game created by accredited game developers," said Albin Warin , CEO of XT.COM. "Users can look forward to diversifying their web3 portfolios with this new token listing."
Founded in 2018, XT.COM crypto exchange now serves more than 6 million registered users, over 1,000,000+ monthly active users, 40+ million users in the ecosystem, and 800+ trading pairs. Covering a rich variety of trading categories together with an NFT aggregated marketplace, our platform strives to cater to its large user base by providing a secure, trusted, and intuitive trading experience.
As the world's first social-infused digital assets trading platform, XT.COM also supports social networking platform-based transactions to make our crypto services more accessible to users all over the world. Furthermore, to ensure optimal data integrity and security, we see user security as our top priority at XT.COM.
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Closing the Open Beta with flying colors, Thetan Rivals – a successor to Thetan Arena (The Best Mobile Game by GAM3 Awards 2022), is having an Early Launch on January 15, 2023 . The new update comes with multiple features, promising to satisfy any gamer.
Fresh and diverse challenges
A new map and game mode will be introduced in the first stage of the Early Launch. The brand new obstacle racing map is decorated with a pet theme: pet columns and pet beds as trampolines, and even a race with crocodiles. Along with the new map is a whole fresh game mode to level up your excitement – Scoring Area. In this game mode, you have to burn your Thenions in order to get qualified.
All these newly added content are sure to entice both existing and new players of Thetan Rivals .
Thetan Rivals' Teaser: https://youtu.be/E_EzAjPi5mE
Show off your uniqueness with multiple new skins
Thetan Rivals team works as hard as we can to deliver hundreds of new Thenion skins and cosmetics for players to choose and express their personalities and tastes freely. The skins are inspired by Thetan Arena's mighty heroes but are in miniature and cute versions.
First Season Pass – Opening World
One of the highlights of this Early Launch is the introduction of the first Season Pass of Thetan Rivals – Opening World. The Season Pass marks an essential milestone of the game. With this Season Pass, all players get chances to claim their favorite items by collecting experience points. You can easily earn these points by doing daily quests.
A new shop and new economic system
The in-game shop got a new interface. You can get free items each day just by visiting the shop and claiming it. The item is changed randomly daily.
The new economic system has been updated. There are five currencies: R-Buck, Gold, Season Point , Enhancer, and EXP. Each different currency will allow you to get a different item. Box system is divided into two categories: Free and Premium.
"In Open Beta, we gladly welcome more than 100K players to come to Thetan Rivals. Now, with the goal of creating a friendly playground for gamers, we are launching the game early in selective markets. Our team put in great effort and worked closely to deliver the Early launch as we really hope to bring as much new and exciting content to players as possible. This is an important milestone for Thetan Rivals itself, as well as Thetan Arena and the following projects of Thetan World." said Mr. Eric Khanh Nguyen – CEO of Wolffun Game.
Thetan Rivals is a product in the Thetan World ecosystem – along with Thetan Arena. Thetan Rivals is still in the development stage, which means there will be more features and content coming up in the official global launch of the game this year. Alongside Thetan Rivals, Thetan Arena is continuing to release more updates to renew and refresh gaming communities worldwide.
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About Wolffun Game
Wolffun Game studio with a passionate and experienced team that has developed a number of prominent games in the MOBA genre for both Mobile and PC platforms. With a goal of creating unique, enjoyable gaming experiences and increasing investment opportunities for the public, Wolffun Game aims to keep the quality of our games the number one priority. Fulfill Joy and Connect People.
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SOURCE WOLFFUN PTE. LTD.
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