Grilla Launches its Software Platform for Skill-Based Games – Investing News Network

Grilla Launches its Software Platform for Skill-Based Games – Investing News Network

Skill-based gaming is a growing segment of the overall gaming market as digital games grow in popularity, the technology allows anyone to organize and participate in tournaments across multiple game genres easily
Launching with video games, Grilla is expanding into multiple in-person game formats this Spring such as golf and tabletop games
Grilla a platform for skill-based games, announced it has launched out of beta with 20,000 registered users and $3 million in funding from Tusk Venture Partners. Grilla is an all-in-one platform where eligible users can easily create, manage and compete in any type of tournaments. With a built-in wallet and proprietary real-money gaming features, Grilla unlocks consumers' ability to wager in any type of video game or skill-based competition such as golf, backgammon, bowling, chess, basketball or anything else.

Today, when a community of non-professional skill-based gamers wants to organize a tournament, they face challenges due to a dispersed player base, a lack of tournament organizing infrastructure, and a limited understanding of the regulatory landscape. Grilla's platform provides players with the tools to create tournaments and increase prize pools for players through features like pvp matches, crowdsourced prize pools and the ability for fans to contribute players' entry fees. Grilla is launching with video games like Call of Duty, Madden, Street Fighter and NBA2K, and hundreds of other game titles and has built the infrastructure to support various tournament formats and game genres.
In beta alone, users have hosted over 1,000 tournaments on the platform, and due to the demand from video games alone, Grilla is launching additional features this Spring for skill-based games played in-person. With the new round of funding, the platform will replace archaic forms of tracking games such as spreadsheets, white boards, cash boxes, and provides players with a digital solution to keep score and a digital wallet for prize payouts at the end of the competition. By offering these features, players can wager real money with their friends or other players in the community in various different game formats.
"As someone who has always enjoyed competing against friends playing video games, shooting pool or playing a round of golf, it never made sense to me that there was no place to organize competitions and facilitate transactions. Grilla was founded on the principle that you don't have to be a pro to compete like one," said Evan Kaylin , CEO and Founder of Grilla . "We want to make it easy for anyone to organize competitions for their communities while enhancing the experience for players with real-money features. Whether you challenge your opponent to a cash match in a video game competition, create a side pool in your golf tournament or simply collect entry fees and pay out prize pools for any skill-based games of your choosing, Grilla will have you covered."
"The skill based game industry is massive, and encapsulates everything from golfing to drone racing to traditional video and mobile games, but there hasn't been a platform that allows non-professionals to monetize their skills, said Bradley Tusk, Managing Partner and Co-Founder of Tusk Venture Partners . "Grilla is the first company to build the critical infrastructure needed to host tournaments in real life and through video games."
Grilla is backed by Tusk Venture Partners, leveraging the team's expertise and experience in daily fantasy sports and navigating the regulatory landscape. Anyone in the world can organize and compete in a cashless tournament on Grilla's platform. For tournaments in which money is transacted, players must be 18+ and located in a U.S. State with laws that permit skill-based competitions. Popular games on the platform include Call of Duty, NBA2K, Madden, Street Fighter and Street Fighter. Grilla will expand into additional markets and launch different tournaments for mobile games, tabletop games, VR/AR Games, and IRL games.
To learn more or create a tournament, go to:
About Grilla
Grilla is an all-in-one platform where anyone can easily create tournaments, collect entry fees, manage brackets and payout prize pools. Players can compete in over 100 video game titles across mobile, PC, Xbox, VR, and more.
Media contact: Rachel Livingston , [email protected]

Cision View original content:
News Provided by PR Newswire via QuoteMedia

East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
the office (CNW Group/East Side Games Group)
" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!
Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at .
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. .
Forward-looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.
east side games logo (CNW Group/East Side Games Group)
SOURCE East Side Games Group

Cision View original content to download multimedia:
News Provided by Canada Newswire via QuoteMedia

Gaming Platform Developer Ranks on Annual List for Fourth Consecutive Year
FlowPlay creator of one of the most powerful connected gaming platforms, today announced the company was once again named to Seattle Business Magazine's 100 Best Companies to Work For . This win marks FlowPlay's fourth time on the list, once again being recognized in the Midsize category.
FlowPlay Logo (PRNewsFoto/FlowPlay) (PRNewsfoto/FlowPlay)
FlowPlay has been long lauded for its corporate culture and high employee retention rates. All full time employees are in the office two days a week, and enjoy in-office perks like foosball and catered meals. The 65-person company also embraces a culture of shared decision-making – also known as flat management – which is devoid of micro-managing. FlowPlay employees have been with the company an average of 7.5 years.

"I'm honored to be recognized by Seattle Business Magazine as one of the 100 Best Companies to Work for," said Derrick Morton , President, FlowPlay. "While we offer many benefits to our team, our biggest differentiator is work autonomy: we trust our employees to get their work done. It was this foundation that the company was built on 16 years ago, and it still drives everything we do today."
Beyond its unique organizational structure, FlowPlay is deeply committed to giving back to the Seattle and Washington communities. FlowPlay recently announced its in-game fundraisers surpassed $550,000 raised for the Washington chapter of the American Cancer Society, with over one million charms sold in support of the nonprofit. FlowPlay is also a supporter of the Seattle Theatre Group.
About FlowPlay
FlowPlay is the company behind the most powerful connected gaming platform for casual and sports wagering games, virtual worlds and social casinos. A developer, operator and publisher, FlowPlay serves both consumers and businesses with engaging online and mobile free-to-play experiences. Partners turn to FlowPlay for its extensive multiplayer infrastructure, industry-leading monetization rates and proven track record helping businesses launch custom-branded online games. FlowPlay's consumer products include ourWorld , one of the most popular teen virtual worlds, Vegas World , the industry's most engaging multiplayer social casino, and Casino World , the company's most grandiose, interactive and community-driven free-to-play social casino with tycoon gameplay. Together, they have been played by a loyal community of more than 75 million users around the world. FlowPlay dominates a cross-section of industries including online and mobile games, fantasy sports and casinos – consistently creating opportunities in high-growth and emerging markets. Based in Seattle , FlowPlay was founded in 2006 and is primarily funded by Intel Capital and the creators of Skype. For more information, visit or contact [email protected] .
PR Contacts
FINN Partners for FlowPlay
[email protected]
Cision View original content to download multimedia:
News Provided by PR Newswire via QuoteMedia

~Fanory, coming out of stealth, is a monetization platform for creators to turn them into micro-entrepreneurs~
~Fanory is co-founded by former Twitter India Head Manish Maheshwari~
New-age digital entertainment and technology company, JetSynthesys has acquired majority stake in Fanory, a start-up that helps creators monetize better than what is possible on social media platforms. As part of this transaction, JetSynthesys has onboarded ex-Twitter India Head and Fanory's co-founder, Manish Maheshwari as President at the Corporate level, JetSynthesys. Shareholders of JetSynthesys include the family offices of Infosys Co-Founder Kris Gopalakrishnan Serum Institute's Adar Poonawalla, and cricketing legend Sachin Tendulkar amongst others.

Manish Maheshwari, Co-founder of Fanory and now President, Corporate Level, JetSynthesys
Co-founded by Maheshwari along with two of his former colleagues, Fanory enables creators to monetize their craft on their terms through their community of fans, thereby turning them into micro-entrepreneurs. The platform connects creators with their superfans through a personalized app, a model similar to how in the eCommerce space, Shopify helps small offline businesses set up personalized digital stores. Maheshwari will now focus on the global expansion of Fanory.
Regarding the transaction and new appointment, Rajan Navani , Founder and CEO, JetSynthesys , says, "Last year has seen high growth for us at JetSynthesys, and we are happy to begin 2023 with this transaction. We are looking forward to expanding our horizons in the digital entertainment space. The social media creators market has grown exponentially, and we see this continuing for the foreseeable future. Fanory's model is beneficial for creators. It compensates them for their hard work and creativity. With Manish by our side, we look forward to exploring this new avenue and entrenching ourselves deeper into the digital entertainment realm."
Fanory as a platform will work closely with the digital entertainment pillar of JetSynthesys. Fanory will assist creators in locating their superfans, i.e., those who are both ready and willing to pay for exclusive opportunities to interact with their favorite artists. It will then enable creators to upsell premium experiences on a personalized app through a frictionless, coin-based payment mechanism.
Manish Maheshwari , Co-founder of Fanory and now President, Corporate Level, JetSynthesys , said, "Social media platforms prioritize follower acquisition and engagement so that they can sell adverts to brands. Direct monetization for creators is an afterthought. Fanory is different because its core and only focus is creator monetization. This deal will exponentially grow the possibilities for creators and their superfans as they now have access to the broader platform and ecosystem relationships of JetSynthesys."
Before joining Twitter, Maheshwari was CEO of Network18 Digital. He has previously held leadership positions at Intuit and McKinsey in San Francisco and New York respectively. Manish's career has seen a sharp focus on social media, digital content, and technology platforms. In his previous position at Twitter, he oversaw its business in India and subsequently in new markets worldwide based out of Twitter's headquarters in San Francisco . He advocates for greater involvement of women to make social media and digital technology platforms more diverse and inclusive. Manish has previously served on the Governing Council of the Internet and Mobile Association of India (IAMAI), India's leading policy body for internet companies. Manish is an MBA from the Wharton Business School.
About JetSynthesys:
JetSynthesys is a new-age digital entertainment and technology company with a global foray into three key ecosystems: (a) gaming and esports, (b) digital entertainment, and (c) wellness and livelihoods. With millions of consumers across 180 countries, JetSynthesys builds world-class products, platforms, and services in these three verticals, aiming to touch the lives of billions of consumers. Since its launch in 2014, under the leadership of Rajan Navani (Chairman & Managing Director), JetSynthesys has built a powerful ecosystem of technology, talent, content, and distribution stacks, and is committed to delivering delightful moments to all stakeholders across multiple digital worlds, aptly titled the #Jetverse.
The company is backed by Kris Gopalakrishnan , Adar Poonawalla, Sachin Tendulkar , and the multi-billion-dollar family offices of the promoters of Thermax, Triveni Group, Yohan Poonawalla Group, and DSP Group. With offices in Europe , the UK, and the US, JetSynthesys is a key player in India's digital landscape. Built on innovation and new-age culture, JetSynthesys is building a digital ecosystem for consumers to be the one-stop solution for all their digital needs. It is perfectly poised to create success stories at scale through made in India apps with the best talent available globally, funded by the Indian capital.
JetSynthesys is part of the diversified JetLine Group of Companies, the roots of which originated in the 1930s in Bangkok, Thailand with a presence in India since 1974. Established by the Late Kishinchand Navani in 1937, the growth in Thailand and South-East Asia over several decades has resulted in large-scale manufacturing industries in textiles, packaging, electronics, and real estate development amongst others.

(PRNewsfoto/JetSynthesys Private Limited)
Cision View original content to download multimedia:
SOURCE JetSynthesys Private Limited
News Provided by PR Newswire via QuoteMedia

GAIMIN, the world's leader in delivering decentralised, distributed data processing power, harnessing the underutilised resources found in gaming PCs, has today announced its partnership with BNB Chain, the world's largest smart contract blockchain in terms of transaction volume and daily active users, for Web3 esports growth initiatives.
Gaimin: Powering the Game (CNW Group/Gaimin)
With the global blockchain gaming market projected to grow from $4.6bn in 2022 to $65.7bn in 2027, GAIMIN is at the forefront of delivering blockchain technology and solutions to the gaming industry to facilitate their transformation to in-game Web3 technologies.
GAIMIN and BNB Chain will be working together to accelerate growth of blockchain technology in the gaming sector by helping developers build blockchain-base games that will be launched to gamers, globally.

Martin Speight , CEO of GAIMIN said "I am delighted to be working with BNB Chain to deliver Web3 technology to the gaming community. Our technology is designed to enable games developers to convert their AAA Web2 games to Web3 and allow the incorporation of blockchain functionality and services into their games."
Walter Lee , Partner Growth and GameFi leader at BNB Chain, commented, "We selected GAIMIN to become our first Partner for Web3 Esports Growth Initiatives following our review of its business model and its ability to reach the global gaming community. We are particularly excited by GAIMIN's approach to developing Web3 based technologies that allow games developers, and most importantly gamers, to benefit from this growth market."
Martin concluded, "Over the next few weeks we will be making further announcements relating to our technology development, associated services and importantly, how GAIMIN's esports team, GAIMIN Gladiators, will be supporting and promoting this partnership. These are exciting times, not only for GAIMIN and BNB Chain, but also for gamers and the gaming community. We are at the start of this paradigm shift in this emerging industry and we are excited about how through this partnership we can support its growth".
BNB Chain is a community-drivem, decentralised and censorship-resistant blockchain, powered by BNB. It consists of BNB Beacon Chain and BNB Smart Chain (BSC), which is EVM compatible and facilitates a multi-chain ecosystem. It is the world's largest smart contract blockchain in terms of transaction volume and daily active users. It has processed 3 billion transactions to date, from 20 million unique addresses, bringing developers massive user access with ultra-low gas fees and zero downtime since inception. The ecosystem has more than 1,300 active dApps across multiple categories such as DeFi, Metaverse, blockchain games, NFT and more.
GAIMIN.IO Ltd (GAIMIN) is a UK and Swiss based gaming company focused on helping the gaming community monetise the computational power of their gaming PC. GAIMIN has created a decentralised data processing network harnessing under utilised processing power typically found in gaming PC's to create a world-wide decentralised data processing network, delivering supercomputer performance.
With a free to download PC-based application, GAIMIN monetises the under utilised performance through innovative approaches to delivering supercomputer level data processing performance from a world-wide network of independent processing devices which power GAIMIN.CLOUD. Focusing initially on video rendering and AI data processing, with an always available service to power blockchain computations, the GAIMIN data processing network is continuously delivering data processing services and returning rewards back to its user community.
GAIMIN rewards users in its own crypto currency, GMRX which can then be used for purchases on the GAIMIN Marketplace for NFTs, in-game assets, accessories and merchandise, or it can be converted to fiat or a different crypto currency.
For more information on GAIMIN click on this link:
To download the GAIMIN app, please go to
For up to date information, please follow the following GAIMIN social media accounts:
For further information, please contact:
The Americas, Middle East and Australian Pacific – Andrew Faridani , Chief Marketing Officer for GAIMIN (based in Toronto, Canada ): [email protected]
UK and Europe Marc Bray , Chief Communications Officer for GAIMIN (based in Manchester, UK ): [email protected]
GAIMIN announces partnership with BNB Chain (CNW Group/Gaimin)
Cision View original content to download multimedia:

Cision View original content to download multimedia:
News Provided by Canada Newswire via QuoteMedia

Milk's favorite cookie unveils the Most OREO OREO and invites Martha Stewart to dunk into the OREOVERSE, the brand's first-ever metaverse experience
OREO is kicking off the year with some out-of-this-world news. Today, the brand introduces a new limited-edition cookie, The Most OREO OREO, unveils the OREOVERSE – an interactive, digital world where OREO fans can play and explore — and invites none other than Martha Stewart to navigate the virtual world.
Martha Stewart and Ryan McCallister with Most OREO OREO.
The brand's most playful cookie to date, the Most OREO OREO, features two chocolate-flavored basecakes playfully packed with 'Most Stuf' levels of creme, and for the first time ever, the creme has real OREO grind mixed in. A cookie quite literally stuffed with itself is so meta, it twisted open a space in the metaverse for OREO lovers—the OREOVERSE.

The OREOVERSE, the brand's metaverse experience, invites fans to play multiple levels of cookie-themed games and get the chance to win deliciously unexpected prizes, including a $50,000 grand prize*. The games range from "Stack Stuf" where fans will build the Most OREO OREO cookie, to "Rocket Stuf" where fans will inflate the Most OREO OREO cookie and aim for the stars. The OREOVERSE can be found in Meta Horizon Worlds or on .
"We're so excited to enter the metaverse! OREO is the cookie that begs to be played with and we love to create new opportunities for our fans to connect with each other and share that playful spirit," said Julia Rosenbloom , Senior Brand Manager, OREO. "The Most OREO OREO cookie gives fans a whole new way to playfully engage with us. By scanning the pack, they will 'dunk into' the new OREOVERSE world."
For the final surprising twist, the OREO brand will embark on this adventure with longtime brand fan and homemaking icon, Martha Stewart .
As a pioneer in her field, who is admittedly a metaverse novice, she will explore a new horizon and navigate the OREO-inspired virtual reality world. Next week on the OREO brand's social channels, Stewart and her gardener and good friend, Ryan McCallister , will stream an inside look at their OREOVERSE experience, one that is bound to be stuffed with witty banter, playful blunders, and friendly competition.
"I am excited to make my metaverse debut in partnership with one of my favorite cookie brands, OREO, and having Ryan there with me will make it all the more fun," said Martha Stewart . "The two of us have had our fair share of adventures over the last 10 years and have been able to navigate just about anything together, especially in the garden!"
"We couldn't think of a better duo to join us in the metaverse than the iconic Martha Stewart and her sidekick, Ryan," added Rosenbloom. "The two embody the OREO brand's playful spirit and, through their OREOVERSE experience, we hope to show just how much fun OREO fans can have together in our most playful world yet! Martha has mastered everything from cooking to crafts and we know she is going to master the OREOVERSE too!"
Starting today, fans can dunk into the OREOVERSE in Meta Horizon Worlds using their Meta Quest 2 or Meta Quest Pro headsets, or via mobile phones or desktop computers by visiting . On Monday, January 30 at 10:00am ET , OREO invites fans to tune in @OREO on Facebook or @OREO on Instagram to watch Martha's OREOVERSE excursion.
The Most OREO OREO cookie is available for pre-sale starting today on and will start rolling out on shelves nationwide starting January 30 . It will be available for a limited time only.
For additional information, follow @OREO on Instagram , Facebook , Twitter , or TikTok .
*NO PURCHASE OR SCAN NECESSARY. Std. msg&data rates apply to scans. 50 US, D.C., & PR 13+. Ends 3/31/23. Void where prohibited. To access the OREOVERSE using a virtual reality headset, you must be 18 and older to create a Meta Horizon Worlds account. Visit to enter, for free method, how to enter without a Meta Horizon Worlds account & Official Rules.
About OREO® Cookie
OREO® is the world's favorite cookie, available in more than 100 countries around the globe. Over 60 billion OREO® cookies are sold each year with more than 20 billion of those cookies sold in the U.S. annually. An estimated 500 billion OREO® cookies have been sold since the first OREO® biscuit was developed in 1912. For more information, follow OREO® on Facebook/OREOUnitedStates , Twitter @OREO or on Instagram @OREO .
About Mondelēz International
Mondelēz International, Inc. (Nasdaq: MDLZ) empowers people to snack right in over 150 countries around the world. With 2020 net revenues of approximately $27 billion , MDLZ is leading the future of snacking with iconic global and local brands such as OREO®, belVita and LU biscuits; Cadbury Dairy Milk, Milka and Toblerone chocolate; Sour Patch Kids candy and Trident gum. Mondelēz International is a proud member of the Standard and Poor's 500, Nasdaq 100 and Dow Jones Sustainability Index. Visit or follow the company on Twitter at .
Media Contact
Weber Shandwick OREO Team
[email protected]
Dunk into the OREOVERSE intro image.
The Most OREO OREO Cookie Pack.
Cision View original content to download multimedia:
SOURCE Mondelez International
News Provided by PR Newswire via QuoteMedia

Primis, the leading video discovery platform for publishers and founders of, announced they renewed an exclusivity partnership with GAMURS Group, the top gaming, esports, and entertainment media network.

Primis and GAMURS Group have worked closely since 2020 and have experienced immense growth in the past two years. Through a successful few years of acquisitions, GAMURS Group has tripled in size, team members, and brand publications. In 2022 alone, the group increased its portfolio by 100%, doubling its publications in gaming, esports, and entertainment verticals.
Riad Chikhani , CEO and Founder of GAMURS Group and Forbes 30 Under 30 member shared his thoughts on the continued partnership. "We're excited to continue working closely with Primis to serve relevant, contextual videos to our users. We have formed a trusted business relationship with our partners at Primis, which has been essential to our growth trajectory. The opportunities Primis' platforms offer for monetization, content curation, and distribution have superseded our expectations. We look forward to continuing our partnership and breaking record achievements in 2023."

According to Grand View Research , the global esports market is expected to grow at a CAGR of 21.9% through 2030, with factors influencing market growth including an increase in live streaming of games, rising audience reach, and infrastructure for league tournaments, among others. Since its inception, GAMURS has been at the forefront of identifying authentic and authoritative voices in the space, including its flagship brand, Dot Esports, and Gamepur.
"GAMURS boasts more than 62 million monthly active users across its gaming and entertainment publications. Our team at Primis is looking forward to continuing a fruitful partnership with GAMURS Group for the third year in a row, and delivering their users interesting and engaging videos," explained Eyal Topper , VP of Publishers at Primis. "We are all excited to see what is in store for the future."
GAMURS Group's far-reaching gaming and entertainment network reaches more than 63 million monthly users across its group of mastheads. Its media portfolio includes Dot Esports; the world's premier destination for competitive gaming news, Prima Games; a rapidly growing voice in gaming journalism, We Got This Covered; a wide-reaching entertainment news site, and Destructoid; the go-to for expert content in all video-gaming news and reviews, and many others.
About Primis
Primis is the leader in video discovery. Our video ad monetization platform increases publishers' revenue by helping users discover high-quality video content. The company's video discovery technology is used by 100s of digital publishers, empowering over 450M uniques with an engagement-based video experience.
In May 2021 , we launched, a free resource to shed light on the ad tech supply chain by comparing ads.txt files with sellers.json.
Primis is owned by Universal McCann and The Interpublic Group of Companies, Inc. (NYSE: IPG).
Twitter: @PrimisLtd
LinkedIn: Primis-UM
Facebook: Primis-UM
Logo –
Cision View original content:
News Provided by PR Newswire via QuoteMedia

Games industry leader PTW launches a Valorant-focused PC Esports team, adding to their global roster of winning teams.
PTW announced today that they have added a second Esports team to their growing roster of winning teams. Their new team, formerly known as Stealing Lunch Money, will now be known as OR Esports and consists of Jonard Penaflor Dayton Akau Vincent Nguyen Chase Linder and Elijah Hawkins . The team is currently ranked 10 th in North America for Valorant on PC.

PTW saw early success in Esports with their PubG Mobile team, OR Esports, based in India . The team gained a massive following, achieving 38% growth within the last two years. They hit a peak of 64,000 concurrent viewers on their channel during the Legends Rise Tournament, and gained big-name sponsors like KFC, Zebronics, Rooter, and AMD.

"We started OR Esports in 2019 to empower and elevate the Indian gaming community," said Chief Product Officer Kasturi Rangan . "We are proud to say we've done that and now are excited to bring that spirit to PC gaming in North America . OR Esports is about community, fun, and our fans. That ethos remains the same with our new team."
CEO Deborah Kirkham agrees, "We are thrilled to add Jonard, Dayton, Vincent, Chase, and Elijah to our Esports family. Our mission is to be a catalyst for awesome games, happier players, engaged communities, and a world where every voice is heard. We continue to make strides toward that with this addition to our roster of winning teams and top-notch studios."
You may have caught OR Esports's Valorant team playing in the Challengers League: North America portion of the Valorant Champions Tour, Riot's official 2023 tournament circuit. They won the last-chance qualifier game, securing themselves a spot on the challenger series, starting in February. You also can follow along on the official OR Esports channels for up-to-the-moment news and events.
About PTW
PTW is a leading games, digital entertainment and interactive media solutions provider with 35 offices in 11 countries worldwide. Our range of services include quality assurance, localization, player support, engineering and development services, audio production, and art production services. PTW brings nearly 3 decades of experience and infrastructure to create customized support for projects and clients of all sizes.
PTW, comprised of global subsidiaries, is a UK-based holding company formed in 2016 under the umbrella of Poletowin Pitcrew Holdings, Inc. which is listed on the 1st Section of Tokyo Stock Exchange as 3657. POLE TO WIN is a registered trademark of Pole To Win Co., Ltd. in Japan and other countries. All rights reserved. For more information, visit
The PTW group includes SIDE , 1518 Studios , Entalize , The Game Dev Show , and OR Esports .
Stay connected with PTW on Facebook , Twitter and LinkedIn .
Media Contact:
Maxx Cavanaugh
[email protected]
OR Esports
Cision View original content to download multimedia:
SOURCE Pole To Win Inc.
News Provided by PR Newswire via QuoteMedia

Investing News Network websites or approved third-party tools use cookies. Please refer to the cookie policy for collected data, privacy and GDPR compliance. By continuing to browse the site, you agree to our use of cookies. 


Apk Bazar

Leave a Reply

Your email address will not be published. Required fields are marked *