InventHelp Inventor Develops New Cover for Video Game Controllers – Investing News Network

InventHelp Inventor Develops New Cover for Video Game Controllers – Investing News Network

"I wanted to create a new cover for video game controllers to absorb shock and prevent direct impact if dropped or struck," said an inventor, from Wheeling, Ill. "so I invented the SURGE PROTECTOR. My design would also offer a stylish alternative to conventional controller covers and protectors."
InventHelp Logo (PRNewsfoto/InventHelp)
The invention provides an effective way to protect a video gaming controller. In doing so, it protects against drops and other accidental damage. As a result, it eliminates the cost associated with purchasing replacement controllers. It also could provide added style. The invention features an eye-catching design that is easy to apply and use so it is ideal for video gaming enthusiasts. Additionally, it is producible in design variations and a prototype model is available upon request.

The original design was submitted to the Chicago sales office of InventHelp. It is currently available for licensing or sale to manufacturers or marketers. For more information, write Dept. 21-CHK-274, InventHelp, 217 Ninth Street, Pittsburgh, PA 15222, or call (412) 288-1300 ext. 1368. Learn more about InventHelp's Invention Submission Services at http://www.InventHelp.com .
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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
the office (CNW Group/East Side Games Group)
" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
GAME FEATURES
COLLECT ICONIC CHARACTERS IN GAME
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.]
Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
SPECIAL EVENTS
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!
Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
ABOUT EAST SIDE GAMES GROUP
East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .
ABOUT NBC'S THE OFFICE
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
ABOUT PEACOCK
Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS
Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .
Forward-looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.
east side games logo (CNW Group/East Side Games Group)
SOURCE East Side Games Group

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Saga and XPLA, the content-driven gaming-specific chain built by MetaMagnet with its main partner Com2uS, the largest mobile game developer in the world, announced a partnership today to provide both XPLA and its games with scalable infrastructure using the Saga protocol.
Saga's unique use of interchain security will allow XPLA games and services to shard onto their own dedicated chains, or Chainlets. Using Saga technology, XPLA will be enabled to acquire extended blockspace for its own chain by automatically deploying Saga Chainlets. The result is the highest performance environment available for Web3 gaming, and all games and chains have complete flexibility over their fee and token model with end users. Saga's protocol will power the infrastructure purely on the backend, which will allow for the least amount of friction in user experience.

Saga is a Web3 infrastructure protocol that empowers developers to build gaming and entertainment applications with their own dedicated blockspace. Dedicated blockspace ensures high throughput, easy upgradability, congestion relief, and no dependencies on other applications using Saga. In addition, gas fees for infrastructure remain predictable and are by default hidden from the end user, allowing developers to use any token or currency for their applications. The automated deployment of dedicated blockspace will be secured via interchain security by the same set of validators that underlie the Saga mainnet.
XPLA, developed earlier this year by MetaMagnet with Com2uS as a key partner, is the premier Web3 gaming platform in South Korea and is becoming increasingly popular across multiple markets given the strength of the wider Com2uS platform. The XPLA chain was developed to set the standard for sustainable, long-term development of applications in the blockchain industry, focusing on gaming, content and entertainment that will continuously advance in the future. More broadly, the XPLA Chain has its sights set on becoming a blockchain digital media platform, which will be home to a variety of cultural content, including movies, music, art and games.
Saga and XPLA will begin with building on Saga's AlphaNet Andromeda, the first chapter in Saga's journey to mainnet. It is part of a series of releases building up to the full developer flow for launching applications in single-tenant virtual machines (VMs) onto dedicated chains, or chainlets, on Saga. Andromeda is currently implemented as a developer tool that easily provisions the needed infrastructure and deploys EVM-compatible chainlets.
Saga and XPLA will collaborate over the course of the next few months across future Saga releases, culminating in full technology integration by mainnet and extending into a long-term partnership on future iterations.
To enhance the developer experience, the parties are planning to engage in joint ecosystem activities during the partnership, including hackathons, conference appearances, developer summits and workshops.
Saga and the Com2uS team behind XPLA will host a Twitter Spaces on Wednesday, November 16, 2022 , at 8am PT to discuss details and answer any questions around their new partnership.
Quote from XPLA
"We are thankful to Saga for allowing us to be part of one of the biggest innovations, Andromeda, which allows anyone to build their own chain or Chainlet with a single mouse click. I believe with our expertise in the Web2 space, it fits perfectly well with Com2uS' philosophy which will allow growing the Web3 space by creating an ecosystem where content creators can earn a living and users have full ownership," Jayden Jang , Head of Blockchain at Com2uS
Quote from Saga
"Saga is honored to partner with Com2uS to unleash the next wave of innovation in gaming. It is a great testament to Com2uS and their understanding of and commitment to game developers and gamers that they have already contributed so meaningfully to Web3 gaming and decentralized content and ownership. We cannot think of a better collaborator as we break open mainstream adoption of Web3 while significantly improving the gaming and entertainment world for Web3-native users. It is a journey of a lifetime to work alongside a pioneer and leader in this industry like Com2uS," Rebecca Liao , Co-Founder & CEO at Saga
XPLA is the next generation of Web3 mainnet, developed with gamers at the core of its design. Based on the idea of "Explore and Play," XPLA is the newest innovation in the Web3 gaming space, using COSMOS SDK for optimization. This new infrastructure serves as the bridge between Web2 and Web3 services, and will feature games, art, music and Dapps based on community-driven feedback from users. XPLA places heavy emphasis on User Experience and accessibility to craft the standard in game centric Web3 services, opening up limitless possibilities for blockchain gaming.
Saga is a protocol for automated deployment of application-specific blockchains in gaming, entertainment and DeFi. Through its platform, it aims to empower developers to build the next 1000 chains in the multiverse.
To learn more about the Saga protocol , click here . Be sure to join Saga's Discord and follow Saga on Twitter for the latest news and updates.
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SOURCE Saga

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Revenues up 12% year-over-year driven by sponsorship, content and esports
FaZe Holdings Inc. (Nasdaq: FAZE) ("FaZe" or the "Company"), the lifestyle and media platform rooted in gaming and youth culture, today filed its financial results for the third quarter ended September 30, 2022 . Summary financial results are included with this press release.
FaZe Clan Logo (PRNewsfoto/FaZe Clan)
"Third quarter revenues were up 12% year-over-year as we added new brand sponsorships, grew content revenue and benefitted from the return of live events and strong FaZe team performance in esports. We also saw solid growth in our total reach and YouTube subscriber metrics, which reflects the strength of the FaZe brand," said Lee Trink, Chief Executive Officer. "Becoming a public company was the catalytic event we expected it to be and more, driving momentum with potential partners and in new business opportunities. We believe we sit at the forefront of enabling the rise of a new generation of creators in an entertainment world where Gen Z is assuming primary economic and cultural influence."

Christoph Pachler , Chief Financial Officer, commented, "To solidify our foundation for growth, we are closely examining opportunities to optimize our cost structure, and have executed on $7 million in annualized savings that we believe will benefit future results. We are focused on optimizing our operating structure to align with our business model and priority growth opportunities; we look forward to providing more detail on that front in 2023."
Revenues for the third quarter were $14.0 million , an increase of 12% from the prior-year third quarter. The increase in revenue was primarily driven by growth in brand sponsorships, content and esports.
Gross profit for the third quarter increased by 8.2% from the prior-year third quarter to $3.5 million , representing a gross margin of 25.3%. This increase was due to revenue growth in higher-margin business lines, such as sponsorships and esports; FaZe also benefited from the signing of a significant content license in the third quarter.
Operating expenses were $18.4 million , reflecting increased general and administrative expenses, primarily attributable to non-recurring fees relating to the business combination transaction as well as increased headcount and initial recognition of public company-related expenses.
Net loss was $130.6 million , compared with $9.9 million in the prior-year third quarter, due to $116 million loss on debt extinguishment for conversion of Legacy FaZe debt into common stock under the terms of the merger agreement at closing. Adjusted EBITDA loss was $12.0 million in the third quarter, compared with a loss of $7.5 million in the prior-year third quarter. 1 Adjusted EBITDA loss reflects employee hiring to support growth as well as public company-related expenses.
FaZe Holdings Inc. will host a webcast and Q&A session today at 2:00 p.m. Pacific Time to discuss the Company's third quarter financial results. The webcast of the conference call can be accessed as follows:
Event: FaZe Holdings Inc. Third Quarter 2022 Earnings Conference Call
Date: Monday, November 14, 2022
Time: 2:00 p.m. Pacific Time ( 5:00 p.m. Eastern Time )
Webcast: https://events.q4inc.com/attendee/737031907
Toll Free Dial-In: 1 (888) 440-6928
Toll Dial-In: 1 (646) 960-0328
Dial-In Conference ID: 1341513
An archived webcast of the conference call will also be accessible on FaZe Holdings Inc.'s Investor Relations page, https://investor.fazeclan.com .
FaZe Holdings Inc. (Nasdaq: FAZE) is a digital-native lifestyle and media platform rooted in gaming and youth culture, reimagining traditional entertainment for the next generation. Founded in 2010 by a group of kids on the internet, FaZe Clan was created for and by Gen Z and Millennials, and today operates across multiple verticals with transformative content, tier-one brand partnerships, a collective of notable talent, and fashion and consumer products. Reaching over 500 million followers across social platforms globally, FaZe Clan delivers a wide variety of entertainment spanning video blogs, lifestyle and branded content, gaming highlights and live streams of highly competitive gaming tournaments. FaZe Clan's roster of more than 100 influential personalities consists of engaging content creators, esports professionals, world-class gamers and a mix of talent who go beyond the world of gaming, including NFL star Kyler "FaZe K1" Murray, Lebron "FaZe Bronny" James Jr., Lil Yachty aka "FaZe Boat", Offset aka "FaZe Offset" and Snoop Dogg aka "FaZe Snoop." Its gaming division includes 12 competitive esports teams who have won 35 world championships. The content of any website referenced or hyperlinked in this communication is neither incorporated into, nor part of, this communication. For more information, visit www.fazeclan.com , investor.fazeclan.com and follow FaZe Clan on Twitter, Instagram, YouTube, TikTok, and Twitch.
The information in this communication includes "forward-looking statements" pursuant to the "safe harbor" provisions of the United States Private Securities Litigation Reform Act of 1995. All statements, other than statements of present or historical fact included in this communication, regarding the company's strategy, future operations and financial performance, estimated financial position, estimated revenue and losses, projections of market opportunity and market share, projected costs, prospects, plans and objectives of management are forward-looking statements. These forward-looking statements generally are identified by the words "budget," "could," "forecast," "future," "might," "outlook," "plan," "possible," "potential," "predict," "project," "seem," "seek," "strive," "would," "should," "may," "believe," "intend," "expects," "will," "projected," "continue," "increase," and/or similar expressions that concern strategy, plans or intentions, but the absence of these words does not mean that a statement is not forward-looking. Such statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995 and are based on the management's belief or interpretation of information currently available.
These forward-looking statements are based on various assumptions, whether or not identified herein, and on the current expectations of management and are not predictions of actual performance. Because forward-looking statements are predictions, projections and other statements about future events that are based on current expectations and assumptions, whether or not identified in this communication, they are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Many factors could cause actual results and condition (financial or otherwise) to differ materially from those indicated in the forward-looking statements. These forward-looking statements are provided for illustrative purposes only and are not intended to serve as, and must not be relied on by any investor as, a guarantee, an assurance, a prediction or a definitive statement of fact or probability. Actual events and circumstances are difficult or impossible to predict and will differ from assumptions. Many actual events and circumstances are beyond the control of the company. Forward-looking statements speak only as of the date they are made. While FaZe Clan may elect to update these forward-looking statements at some point in the future, FaZe Clan specifically disclaims any obligation to do so. These forward-looking statements should not be relied upon as representing FaZe Clan's assessments as of any date subsequent to the date of this communication. Accordingly, undue reliance should not be placed upon the forward-looking statements.
Investors
[email protected]
Media
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CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except shares and per-share information)
(unaudited)
Three Months Ended
September 30,
2022
2021
Revenues
$
14,012
$
12,493
Cost of revenues
10,470
11,403
Gross profit
3,542
1,090
Operating expenses:
General and administrative
16,928
8,408
Sales and marketing
1,479
1,109
Impairment of content assets


Loss from operations
(14,865)
(8,427)
Other (income)/expense:
Interest expense, net
459
1,517
Change in fair value of warrant liabilities
(19)

Loss on debt extinguishment
115,292

Other, net
1
11
Total other (income)/expense:
115,733
1,528
Net loss
$
(130,598)
$
(9,955)
Net loss per common share – basic and diluted
$
(2.39)
$
(0.50)
Weighted-average number of common shares
outstanding – basic and diluted

54,590,538
19,949,557

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except shares and per-share information)
(unaudited)
Nine Months Ended
September 30,
2022
2021
Revenues
$
48,621
$
37,756
Cost of revenues
34,647
32,278
Gross profit
13,974
5,478
Operating expenses:
General and administrative
39,025
22,720
Sales and marketing
3,557
2,470
Impairment of content assets
1,073

Loss from operations
(29,681)
(19,712)
Other (income)/expense:
Interest expense, net
4,491
3,635
Change in fair value of warrant liabilities
(19)

Loss on debt extinguishment
115,292

Other, net
17
(56)
Total other (income)/expense:
119,781
3,579
Net loss
$
(149,462)
$
(23,291)
Net loss per common share – basic and diluted
$
(4.65)
$
(1.24)
Weighted-average number of common shares
outstanding – basic and diluted

32,144,653
18,757,552

CONDENSED CONSOLIDATED BALANCE SHEETS
(in thousands, except shares)
(unaudited)
September 30,
December 31,
2022
2021
ASSETS
Current Assets:
Cash
$
43,872
$
17,018
Accounts receivable, net
20,892
6,266
Contract assets
2,959
4,118
Inventory

6
Content asset, net

474
Prepaid expenses
8,833
944
Other assets
1,795
5,246
Total Current Assets
78,351
34,072
Restricted cash
600
600
Property, equipment and leasehold improvements, net
3,925
925
Intangible assets, net
947
738
Other long-term assets
679
733
TOTAL ASSETS
$
84,502
$
37,068
LIABILITIES, MEZZANINE EQUITY AND
STOCKHOLDERS' DEFICIT

LIABILITIES:
Current liabilities:
Accounts payable and accrued expenses
$
11,311
$
28,381
Short-term debt

3,148
Contract liabilities
12,199
7,902
Other current liabilities

7
Total Current Liabilities
23,510
39,438
Long-term debt, net of discounts (Note 7)

70,854
Warrant liabilities
95

Other long-term liabilities
36

Total Liabilities
23,641
110,292
COMMITMENTS AND CONTINGENCIES (Note 10)
MEZZANINE EQUITY:
Series A preferred stock, $0.00001 par value; 3,545,529 shares of
Legacy FaZe preferred stock authorized at December 31, 2021;
3,237,800 shares of Legacy FaZe preferred stock issued and
outstanding at December 31, 2021


33,705
STOCKHOLDERS' DEFICIT:
Preferred stock, $0.0001 par value; 1,000,000 shares of the
Company's preferred stock authorized at September 30, 2022;
zero shares of the Company's preferred stock issued and
outstanding at September 30, 2022



Common stock, $0.0001 par value at September 30, 2022 and
December 31, 2021, respectively; 500,000,000 and 71,033,146
shares of common stock authorized at September 30, 2022 and
December 31, 2021, respectively; 70,258,004 and 18,841,538
shares of common of stock issued and outstanding at September
30, 2022 and December 31, 2021, respectively

7
2
Additional paid-in capital
322,724
5,477
Accumulated deficit
(261,870)
(112,408)
Total Stockholders' Deficit
60,861
(106,929)
TOTAL LIABILITIES, MEZZANINE EQUITY, AND
STOCKHOLDERS' DEFICIT

$
84,502
$
37,068
This earnings release includes Adjusted EBITDA, which is a non-GAAP measure. Adjusted EBITDA is defined as net loss before share-based compensation expense, foreign currency gains and losses, interest expense, loss on extinguishment of debt, depreciation and amortization, impairment of content assets, and change in the fair value of warrant liabilities and other net income and expense. Adjusted EBITDA is used by the FaZe board and management as a key factor in determining the quality of our earnings (loss).
Adjusted EBITDA is a performance measure that we believe is useful to investors and analysts because it helps illustrate certain underlying financial and business trends relating to our core, recurring results of operations and also enhances comparability between periods.
Adjusted EBITDA is not a recognized measure under U.S. GAAP and is not intended to be a substitute for any U.S. GAAP financial measure and, as calculated, may not be comparable to other similarly titled measures of performance of other companies in other industries or within the same industry. Investors should exercise caution in comparing our non-GAAP measure to any similarly titled measure used by other companies. This non-GAAP measure excludes certain items required by U.S. GAAP and should not be considered as alternatives to information reported in accordance with U.S. GAAP.
The table below presents our adjusted EBITDA, reconciled to our net loss, the most directly comparable U.S. GAAP financial measure, for the periods indicated.
For the Nine Months Ended
September 30,

($ in thousands)
2022
2021
Net loss
$
(149,462)
$
(23,291)
Adjusted for:
Stock base compensation expense
4,996
655
Foreign currency gains and losses
3

Interest expense, net
4,491
3,635
Loss on extinguishment of debt
115,292

Depreciation and amortization of intangible assets and property plant and equipment
1,230
675
Impairment of content assets
1,073

Change in the fair value of warrant liabilities
(19)

Other income and expense, net
17
(56)
Adjusted EBITDA
$
(22,379)
$
(18,382)

For the Three Months Ended
September 30,

($ in thousands)
2022
2021
Net loss
$
(130,598)
$
(9,955)
Adjusted for:
Stock base compensation expense
2,337
655
Foreign currency gains and losses
3

Interest expense, net
459
1,517
Loss on extinguishment of debt
115,292

Depreciation and amortization of intangible assets and property plant and equipment
567
241
Impairment of content assets


Change in the fair value of warrant liabilities
(19)

Other income and expense, net
1
11
Adjusted EBITDA
$
(11,958)
$
(7,531)
While not included in the adjustments above, management also removes certain expenses for internal reporting purposes, as they are unpredictable and not considered core to our operations. These expense adjustments that are utilized for internal reporting purposes include expenses related to legal settlements, legal fees outside of the ordinary course of business, and severance. For the three and nine months ended September 30, 2022 , legal settlements were immaterial. For the three and nine months ended September 30, 2021 , legal settlements totaled $0.2 million . For the three and nine months ended September 30, 2022 and September 30, 2021 , legal fees outside of the ordinary course of business totaled $0.1 million and $0.2 million , and $0.9 million and $1.6 million , respectively. For the three and nine months ended September 30, 2022 , severance expenses were immaterial. For the three and nine months ended September 30, 2021 , severance expenses totaled $0.2 million and $0.5 million respectively.
____________________
1 Adjusted EBITDA is a non-GAAP financial measure. See "Non-GAAP Reconciliation" for our definition of, and additional information about, Adjusted EBITDA and for reconciliation to net loss, the most directly comparable U.S. GAAP financial measure.
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SOURCE FaZe Clan
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Luckmon brings thousands of popular games and exclusive rewards through its gaming reward platform.
Luckmon, a casual mobile game development startup based in Irvine, California has officially announced its early-round pre-seed fundraising has closed on a whopping $1.3 million . Angel investors in the round include Chang Kim (CEO of Tapas Media), Thor Chan (CEO of AAX), Changsu Lee (CEO of Allganize), Jay Lee (CEO of the Korean American Chamber of Commerce), K2G Tech Fund, and Primer Sazze Venture Capital Partners. The funding will be used to further expand Luckmon's casual gaming product pipeline, supporting players and games across mobile.

Luckmon Games Reward
Luckmon, a reward-based mobile gaming platform, is re-inventing the play-to-earn gaming model by applying fresh ideas to time-tested ideas. Luckmon offers mobile games to players based on their gaming interests, ranging from the most popular classic casual games to recently discovered gems. Luckmon games also includes a touch of competitiveness to the platform where users can connect with friends and compete in tournaments.
"Our mission is to become the best casual gaming platform out there for everyone everywhere. Luckmon games isn't about who the best player is, it's for anyone who loves to play games and make money!" comments David Son , CEO of Luckmon. "Our team is currently developing popular casual mobile games that are free to play and reward players with Luckmon's in-app currency gems. These gems are awarded to players who continue to play Luckmon games and can be accumulated as they play different modes, challenges, and completing daily missions. It's really endless. Then of course, the gems can be exchanged for gift cards that we have in-shop."
Some of the giftcards they have available in their app are Visa, Paypal, Amazon, etc where users can exchange their gems earned by playing Luckmon games into gift cards.
120 Countries, 100K Downloads
Luckmon Games: Reward, Beta version is available in 120 countries, with 150,000 downloads as of today. Luckmon Games currently offers popular casual games, Solitaire, Sudoku, and Chess into one app, creating an All-In-One casual games hub. It is reported that they will add up to 10 or more different casual games in the upcoming months. This project's development team includes casual gaming industry leaders from Zynga, GSN, Mobilityware, and others. Furthermore, Luckmon plans to collaborate with a diverse variety of non-local companies to include casual games into their offers, possibly reaching and entertaining tens of millions of casual game users worldwide.
Luckmon is currently available on iOS and Google Play .
Learn more about Luckmon on the official website, www.luckmongames.com
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SOURCE Luckmon
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– Following the launch of the inaugural Dubai Esports Festival (DEF 2022) on 9 November, tickets are now on sale for the festival's key attraction, the first PUBG Global Championship 2022 Grand Finals taking place in in the region in Dubai from 17 to 20 November 2022 at the North Hall of Dubai Exhibition Centre, Expo City.  DEF 2022 is hosted by Dubai Festivals and Retail Establishment (DFRE), in partnership with VSPN – a global leader in esports activities and solutions.
PUBG Global Championship 2022 Grand Final
The PUBG Global Championship 2022, which started on 1 November, pits 32 teams from across four regions against each other for a share of more than $2 million in prize money and the coveted PGC Champions title. Doors to the Grand Finals stage will be open to the public to witness the remaining 16 teams and livestreamed for fans all over the world on twitch.tv/pubg_battlegrounds .

DEF 2022 from 9 th to 20 th November will feature an exciting lineup of live events, concerts and pop culture activities across two weeks, bringing together leading gamers, esports thought leaders and pop culture enthusiasts from across the world. In addition to the highly anticipated PUBG Global Championship 2022, the festival will also feature a live concert by popular Egyptian artist, Wegz on 19 November.
For more information about DEF 2022 please visit www.dubaiesportsfestival.com .
About Dubai Esports Festival
Hosted by Dubai Festivals and Retail Establishment (DFRE) in partnership with VSPN, Dubai Esports Festival (DEF2022) takes place from the 9 th – 20 th November and celebrates the love of video games with the aim of setting the trend as the region's gaming industry and bolstering Dubai's position as a global hub for esports and interactive tech-driven entertainment, and as a global city at the forefront of innovation. The annual festival will be the first international leisure event to be held at the Dubai Exhibition Centre at Expo City Dubai. The inaugural DEF 2022 will feature a combination of competitive esports tournaments including the PUBG Global Championship, a school tournament for students, a live concert, an immersive gaming experience, as well as industry networking events for domestic, regional and international stakeholders and partners.

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SOURCE VSPN
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The company's esports edtech solution, designed to help players enhance their skills, was highly rated.
A Korean startup recognized for its global growth potential won the Platinum Prize, which is the highest award, at the 3rd Asia Edtech Summit (AES) Global Award held in Tokyo on November 1, 2022 . This company received high scores on evaluation items such as novelty, reliability, usefulness, application of technology, and business promotion. Having been thus honored, the company is now attracting greater attention in the industry.
Platinum Prize being granted at award ceremony of AES Global Award
The company that received this award is The Match Lab (CEO Byun Sungchul).
The Match Lab, a member of the Born2Global Centre (CEO Kim Jong -kap) and one of the most trusted startups in the Korean esports education industry, was co-founded by CEO Byun Sungchul, a first-generation professional gamer, game team coach, and global esports event organizer who has been building his career since 1999, and CGO Won Youngju, who has been working as a cultural content creator and education planner for over 15 years.

"MY GAME TIPS /mgt.gg" is a coaching tool and gamer edtech solution that has been researched and developed for two years based on the established expertise of an offline academy that trained amateur gamers to become professionals. Just by browsing their nickname in the game, users can be evaluated of their game skills and weaknesses and recommendations of appropriate video content containing tips from professional coaches.
In particular, optimized tips in video are produced after extracting specific replays using Search tool that enables coaches to search for desired condition data. After the completion of internal testing, this video content will be linked with the coaching tool.
MY GAME TIPS /mgt.gg, officially launched on September 13 , was used for a data coaching program that was created for advanced gamers wanting to start a career as an esports coach in July and August of this year. In the initial research phase in 2020 and 2021, we applied our data coaching program to data analysis, coaching, and player selection of the Tier 1 professional game teams in Korea, Turkey , and Vietnam . In doing so, we conducted various experiments to provide realistic coaching solutions.
The Platinum Prize gave The Match Lab an opportunity to expand its education services from game generation to the educational ecosystem, going beyond esports. Starting next year, the company plans to cooperate with game teams, universities, and international organizations to advance into the global market.
The Match Lab has also operated an esports lab academy certified by the Ministry of Education with the goal of enhancing gamers' ability through the identification of problems and development of problem-solving technologies. The company became a member of the Born2Global Centre in Pangyo in 2022 and is promoting the advancement and global expansion of "mgt.gg," its edtech solution for gamers.
About Born2Global Centre
The Born2Global Centre, operated by Born2Global, is a full-cycle service platform that supports the global expansion of promising companies. Established in 2013 under the Ministry of Science and ICT, Born2Global has been setting the standards for a successful startup ecosystem in Korea and continues to expand and transform startups so that they are engaged, well equipped, and connected with the global market.
For more information, please visit born2global.com
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Exclusive bundle will be available in select U.S. Best Buy locations and BestBuy.com
Lovesac, the omni-channel home brand best known for its Sactionals, The World's Most Adaptable Couch, Sacs, The World's Most Comfortable Seat, and innovative StealthTech Sound + Charge System, has teamed up with Xbox to bring customers the ultimate gaming setup this holiday season. These two brands came together with a shared vision to create an exclusive product bundle that puts innovation and comfort at the forefront.
The limited edition Lovesac Xbox retail bundle will be available on November 20th at the cost of $1,350 and will be sold as long as supplies last.
Designed to integrate Lovesac's philosophy of Total Comfort with Xbox's commitment to gaming and entertainment, the partnership will bring an exclusive Xbox-branded SuperSac and retail bundle to consumers, helping gamers level up their at-home setup. The Lovesac Xbox bundle will include a limited edition SuperSac Cover, SuperSac Insert, Xbox Series S Console, and a 3-month Xbox Game Pass Ultimate, offering endless hours of gaming and a lifetime of cloud-like comfort.

"Our partnership with Xbox focuses on the importance of both comfort and function by offering fans an opportunity to get their hands on the ultimate gaming experience during the high-demand holiday period," said Lovesac Founder and CEO, Shawn Nelson . "Our Sacs, which are filled with a proprietary blend of shredded recycled material called Durafoam, bring effortless comfort and style to any space used to lounge, play, and enjoy this holiday season."
Customers can purchase the bundle on BestBuy.com or test out the products live at select Best Buy | Lovesac shop-in-shop locations.
"At Xbox, we believe in putting players first and giving them the freedom to game how they want, and we're excited to partner with Lovesac to offer a next-gen level of comfort with the Xbox SuperSac," said John Friend , Head of Halo and Xbox Consumer Products. "It's especially meaningful to offer this ultimate bundle just in time for the holidays."
The limited edition Lovesac Xbox retail bundle will be available on November 20th at the cost of $1,350 and will be sold as long as supplies last. Customers can purchase the bundle on BestBuy.com or test out the products live at select Best Buy | Lovesac shop-in-shop locations. For additional information on the Xbox collaboration, visit https://www.bestbuy.com/site/lovesac-xbox-bundle-black/6523660.p?skuId=6523660 .
About The Lovesac Company
Based in Stamford, Connecticut , The Lovesac Company (NASDAQ:  LOVE) is a technology driven company that designs, manufactures and sells unique, high-quality furniture derived through its proprietary Designed for Life approach which results in products that are built to last a lifetime and designed to evolve as customers' lives do. The current product offering is comprised of modular couches called Sactionals, premium foam beanbag chairs called Sacs, and the Sactionals StealthTech Sound + Charge System. As a recipient of Repreve's 5th Annual Champions of Sustainability, responsible production and innovation are at the center of the brand's design philosophy with products protected by a robust portfolio of utility patents. Products are marketed and sold primarily online directly at www.lovesac.com , supported by direct-to-consumer touch points in the form of our own showrooms, as well as through shop-in-shops and pop-up-shops with third party retailers. In 2022, Lovesac was recognized by Furniture Today within the 'fastest growing' category, and as an honoree for Serendipity's Design Market. LOVESAC, SACTIONALS, SAC, DESIGNED FOR LIFE, DURAFOAM, THE WORLD'S MOST ADAPTABLE COUCH, THE WORLD'S MOST COMFORTABLE SEAT, SUPERSAC, AND TOTAL COMFORT are trademarks of The Lovesac Company and are Registered in U.S. Patent and Trademark Office.
Best Buy x Lovesac Shop-in-Shop Locations
Best Buy Tuttle
Best Buy Plymouth
Best Buy Mt Laurel
Best Buy American
Best Buy Tallahassee
Best Buy Holyoke Mall
Best Buy Cedar Park
Best Buy Mid Rivers
Best Buy Rockford
Best Buy Sioux Falls
Best Buy Fargo
Best Buy Little Rock
Best Buy Greenwood
Best Buy Waldorf
Best Buy Williston
Best Buy Santa Rosa
Best Buy Palm Desert
Best Buy Davenport
Best Buy Winston
Best Buy Dayton
Best Buy Henderson
Best Buy Midland

The Lovesac Xbox bundle will include a limited edition SuperSac Cover, SuperSac Insert, Xbox Series S Console, and a 3-month Xbox Game Pass Ultimate.
(PRNewsfoto/Lovesac)
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