Luckmon Raises $1.3 Million in Pre-Seed Round Funding to bring popular casual games reward platform – Investing News Network

Luckmon Raises $1.3 Million in Pre-Seed Round Funding to bring popular casual games reward platform – Investing News Network

Luckmon brings thousands of popular games and exclusive rewards through its gaming reward platform.
Luckmon, a casual mobile game development startup based in Irvine, California has officially announced its early-round pre-seed fundraising has closed on a whopping $1.3 million . Angel investors in the round include Chang Kim (CEO of Tapas Media), Thor Chan (CEO of AAX), Changsu Lee (CEO of Allganize), Jay Lee (CEO of the Korean American Chamber of Commerce), K2G Tech Fund, and Primer Sazze Venture Capital Partners. The funding will be used to further expand Luckmon's casual gaming product pipeline, supporting players and games across mobile.

Luckmon Games Reward
Luckmon, a reward-based mobile gaming platform, is re-inventing the play-to-earn gaming model by applying fresh ideas to time-tested ideas. Luckmon offers mobile games to players based on their gaming interests, ranging from the most popular classic casual games to recently discovered gems. Luckmon games also includes a touch of competitiveness to the platform where users can connect with friends and compete in tournaments.
"Our mission is to become the best casual gaming platform out there for everyone everywhere. Luckmon games isn't about who the best player is, it's for anyone who loves to play games and make money!" comments David Son , CEO of Luckmon. "Our team is currently developing popular casual mobile games that are free to play and reward players with Luckmon's in-app currency gems. These gems are awarded to players who continue to play Luckmon games and can be accumulated as they play different modes, challenges, and completing daily missions. It's really endless. Then of course, the gems can be exchanged for gift cards that we have in-shop."
Some of the giftcards they have available in their app are Visa, Paypal, Amazon, etc where users can exchange their gems earned by playing Luckmon games into gift cards.
120 Countries, 100K Downloads
Luckmon Games: Reward, Beta version is available in 120 countries, with 150,000 downloads as of today. Luckmon Games currently offers popular casual games, Solitaire, Sudoku, and Chess into one app, creating an All-In-One casual games hub. It is reported that they will add up to 10 or more different casual games in the upcoming months. This project's development team includes casual gaming industry leaders from Zynga, GSN, Mobilityware, and others. Furthermore, Luckmon plans to collaborate with a diverse variety of non-local companies to include casual games into their offers, possibly reaching and entertaining tens of millions of casual game users worldwide.
Luckmon is currently available on iOS and Google Play .
Learn more about Luckmon on the official website, www.luckmongames.com
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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
the office (CNW Group/East Side Games Group)
" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
GAME FEATURES
COLLECT ICONIC CHARACTERS IN GAME
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.]
Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
SPECIAL EVENTS
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!
Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
ABOUT EAST SIDE GAMES GROUP
East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .
ABOUT NBC'S THE OFFICE
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
ABOUT PEACOCK
Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS
Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .
Forward-looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.
east side games logo (CNW Group/East Side Games Group)
SOURCE East Side Games Group

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The latest game release levels the playing field and enables engaging competition for members across all skill sets, expanding Ergatta's suite of interactive, personalized workout games
Ergatta the game-based home fitness brand, today announced the release of a new gaming experience available exclusively on the Ergatta rower: Vortex. Engaging, personalized, and fun, Vortex calibrates each workout to the member's individual fitness level to provide a level-playing field within a larger competitive environment. Ergatta is the first connected fitness company that lets members compete against anyone at any fitness level from beginners to professional athletes and celebrity fans of the brand, including Colin Kaepernick . Ergatta's offerings are powered by its advanced Calibrated Competition technology, which levels the playing field by scoring members based on how hard they work relative to their unique Intensity Zones, opposed to a direct speed.

Similar to the experience of playing handicapped golf, Vortex scores members using both their effort in the round and their measured fitness level. The combination of these two factors allows members to play competitive and enjoyable rounds with people of differing fitness abilities. Normally, if an average player did a traditional race against a professional athlete, the experience would be demotivating, short and predictable. However, Ergatta's patent-pending Calibrated Competition scoring system enables competitive gameplay that spans ability levels. Members playing Vortex strive to beat the competition by collecting more tokens than their opponents during time-based intervals. Each members' split time, relative to their fitness level and past performances, informs how many tokens they collect in a given stroke. Their stroke rate then controls how frequently they can draw in tokens. Throughout the game, there are Bonus Rounds that encourage all-out effort with tokens worth double to increase workout intensity.
"This launch of Vortex is a monumental moment for Ergatta as we continue to take steps toward our vision of offering a varied, ever-expanding suite of workout games that are personalized to the member, beautifully designed, and deliver an entertaining, enjoyable workout," said Tom Aulet , Co-founder and CEO of Ergatta. "I'm particularly excited about Vortex not just because it levels the playing field with the competition, but because it introduces some real strategy: there really are different ways to win.  Vortex is so much more than just another game; it is a truly innovative experience at the intersection of fitness and gaming."
Vortex offers an entirely new way to compete and features elevated, dynamic graphics that put the user in the center of the action. Since Vortex workouts adapt to a rower's fitness progression, members will be motivated to keep coming back to climb the rankings and beat their competitors. Today, Ergatta released Vortex with dozens of rounds available to play, each with varying interval lengths and intensities. More will continue to be released each week.
The Ergatta Rower retails for $2,499.00 and can be purchased on www.ergatta.com . It is available throughout the United States , UK and Ireland , with additional international markets launching later this year.
About Ergatta
Ergatta is the leader in game-based fitness, an approach created to provide a thoughtful alternative for those who aren't motivated by traditional fitness classes and instructor-led workouts. Instead of a typical class, Ergatta's workouts encourage its members through thousands of different game options that are constantly evolving and improving to captivate members and motivate them to achieve their goals. Unlike the group fitness classes and training applications that have saturated the fitness market, Ergatta offers workouts both live and on-demand that are carefully calibrated towards individual user profiles and fitness objectives. Using active intelligence, the membership-based platform matches racers to create rivalries and automatically recalibrates with increased levels of fitness. Handcrafted in Rhode Island from durable and beautiful cherry wood, the Ergatta machine was designed to physically and aesthetically compliment the home. Crafted for mobility, the rower, which utilizes near-silent water resistance technology, can be effortlessly transported and stored within seconds. It is intuitively designed so it is easy to use without any prior rowing knowledge. The Ergatta rower is available for purchase for $2,499.00 on www.Ergatta.com . The brand's investors to-date include Advance Venture Partners, Greycroft, Fifth Wall, Gaingels, TechStars, and WaterRower as well as high-profile angel investors Hans Tung (GGV), musicians Chamillionaire and E-40, Adrian Auon (Forward, Google), Mustafa Suleyman (DeepMind, Google), Mark Pincus (Zynga), Operator Partners, Scott Dorsey (ExactTarget, High Alpha), Joe Zawadzki (MediaMath), and Steve Simon (Indiana Pacers).
Media Contact
Harper Clark
[email protected]
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The world's leading computer brand, GIGABYTE, today officially announced the GeForce RTX™ 4080 series graphics cards will hit the market on November 16th . Built on NVIDIA's latest Ada Lovelace architecture, these new-gen graphics cards come with ultra-powerful performance and advanced cooling solutions that enthusiast gamers and creators seek. GIGABYTE offers a total of seven models to meet various demands, including the liquid-cooled AORUS XTREME WATERFORCE and the air-cooled AORUS MASTER,  GAMING OC,  AERO OC, and  EAGLE OC.
Cooling Wins Games! GIGABYTE RTX™ 4080 Series Graphics Cards Hit the Market
Primed for extremely cool and quiet operations, the AORUS XTREME WATERFORCE graphics cards come in two variants – the open-loop model with a pre-installed water block and the closed-loop model featuring an all-in-one cooler. Both excel in delivering the ultimate gaming performance while keeping the temperature well in check with their optimized water channel and thermal designs, making them ideal for hardcore gamers or PC DIY enthusiasts looking to take their custom builds to the next level.

The air-cooled AORUS GeForce RTX™ 4080 MASTER is also built with cooling as the top priority. The upgraded WINDFORCE Bionic shark fans, combined with the alternate spinning technology, offer a massive leap in cooling potential with more pressure and less turbulence than previous generation models. Paired with the solid thermal design, the AORUS MASTER provides the best cooling efficiency even under demanding loads.
Aesthetics is another highlight of the GIGABYTE graphics cards. The overall sleek design is complemented by the exclusive RGB Halo triple ring lighting around the fans, giving the AORUS MASTER and GIGABYTE GAMING OC a truly unique look. The LCD Edge View on the side of the AORUS MASTER gives users another option to personalize their cards with texts, images, or gifs. One can also monitor critical health stats, like power consumption, temperatures, RPMs, etc. with the LCD Edge View as well. The graphics cards also include a dedicated anti-sag bracket, providing strong support and protection without interfering the overall visual appearance.
GIGABYTE GeForce RTX™ 4080 graphics cards hit the shelves on November 16th . For more product information, please visit GIGABYTE's official website: https://bit.ly/AORUS_NVIDIA_RTX_40_Series
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SOURCE GIGABYTE

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Groundbreaking device unveiled at Pimax Frontier 2022 is four devices in one; production and shipment guaranteed
– Pimax today announced that their pre-sale campaign on Kickstarter for the new Pimax Portal metaverse entertainment system is now live: https:www.kickstarter.comprojectspimax8kvrpimax-portal-worlds-first-metaverse-entertainment-system .
On November 9 , the company held Pimax Frontier 2022 where it unveiled its latest VR 3.0 device, the Pimax Portal. The Portal is poised to disrupt the hot gaming segment currently dominated by the Nintendo Switch and Meta Quest 2, and is already in production with first product shipments expected in January 2023 .
Pimax created the Portal to bring the VR 3.0 experience to the mainstream customer at an affordable price point. The new device is a groundbreaking metaverse product that is the pinnacle of seven years of Pimax VR innovations. The Portal merges four separate devices into one sleek package – it's an innovative handheld gaming device, it's a VR 3.0 headset for mainstream audiences, it's a portable PC gaming system, and it's the ultimate living room entertainment center. The new 4-in-1 product will introduce more people to the world of virtual reality, using technology to provide players with the ultimate freedom.

This amazing high performance handheld gaming device brings the gaming experience to a new level. The Pimax Portal brings dramatic technical improvements to the visual experience, latency and hardware design. This is the world's first handheld device with 4K resolution with a smooth 144Hz refresh rate that is much higher than 90% of devices on the market and makes use of VR technology to provide ASW that lowers latency to less than 20ms.
Escape the low resolution of other all-in-one devices with a standard configuration that includes a whopping 27PPD resolution. The Portal includes two interchangeable lenses. One set of lenses is 27PPD and offers a 100-degree FOV, which is very suitable for VR experiences. The second set offers 40PPD and a 60-degree FOV to ensure that users can watch high-resolution movies while traveling or on the go. In addition, the company has developed a special wide-field version headset called the Portal Horizon. This provides an amazing 140-degree FOV which makes users feel like they have stepped straight into the virtual world. Finally, Pimax is also developing the Portal Social Edition that includes eye-tracking and face-tracking which will allow Portal to include a natural social experience.
The Portal PC gaming system ensures you will enjoy multiple game experiences. Portal can connect the games to a larger screen and controllers called the Pimax XL. This provides a sleeve that users insert the Portal into with a large, bright 8.8-inch screen at 120hz refresh rate. With the brand-new Pimax Mini Station, the WiGig Streaming module creates the fastest streaming and networking technology. Portal also supports 5G, Wi-Fi 6E and split rendering which solves the three issues of low picture quality, frame drops and the latency often seen in cloud games. In addition, it also supports all cloud game platforms on the market.
The exclusive Dock for the Pimax Portal offers physical movement fitness games, large-screen mobile games and different multimedia modes. With 6DOF supported by its gamepad, the Dock elevates the scalability of Portal to a new level that allows everyone to freely play games and offers a revolution for living room interaction.
Pimax has multiple Roadshows around the world for the months of November and December to demonstrate the power of the new Pimax Portal and the new Pimax Crystal headsets. Visit https://pimax.com/events/ to stay up to date.
Pimax Innovation was founded in 2014, We created the world's first 4K VR headset in 2014 that was recognized as the best VR product in CES Asia 2016, released the award-winning Pimax 5K+ in 2017 and the flagship 8K X 4K per eye wide FOV VR headset that won Best VR product at CES Las Vegas in 2020. Pimax Innovation is a USA based company. Pimax has received multiple rounds of funding from financial partners and holds the Guinness World Record for the most successful crowdfunded VR project of all time.
For more information, please visit www.pimax.com .
Len Fernandes
[email protected]
1-888-317-4687 ext. 703
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Aspiring Business Owners Experience the Highs and Lows of Company Life in Fast-Paced Game

– Whether it's virtual in the Venture Valley game or in real life, there is no better time to be an entrepreneur than on today's National Entrepreneur's Day.  This day honoring those who have built businesses from scratch happens during National Entrepreneurship Month (November) and Global Entrepreneurship Week ( Nov 14-20 ). To get enterprise experience before breaking out on their own, budding company makers can journey in the Venture Valley game, a free fast-paced business simulation game on mobile ( iOS and Android ) and PC (via Steam ).  The game takes players through 35 unique missions in a single-player campaign, or pits them against friends and foes in competitive esports-style multiplayer play.

Developed by The Singleton Foundation for Financial Literacy and Entrepreneurship, the Venture Valley game has been played over the last year by hundreds of college students who have taken part in tournaments for cash prizes and bragging rights. Most recently the game was featured at the Collegiate Entrepreneurs Organization's 39th Annual Global Conference & Pitch Competition where one talented attendee won the $10K grand prize. The game also reaches more than 45 million students and 4.5 million educators worldwide through a partnership with the Discovery Education digital platform, and a joint educational initiative called Discover Venture Valley that helps students build financial literacy and business skills through a suite of standards-aligned resources.
"Numerous times we've seen how Venture Valley opens up a new way for young adults to engage in entrepreneurship in a medium that they are familiar with, and in a way that entertains as much as it shares valuable information" said Shelley Miles , CEO of the Singleton Foundation. " Venture Valley 's fun twists and turns and challenges really give a great overview of what running a business can entail and all of the highs and lows that go with it."
Venture Valley Gameplay Features:
In Venture Valley entrepreneurs start small with a dog (or llama!) walking business and then, by expanding and investing in new ventures, grow their Valley influence to include mini-golf, pizza parlors, a hovercraft ride-sharing service, a robot factory, and more. Along the way, business owners learn real-world financial and business skills and terms. They also experience all of the challenges of being their own boss, and will need to learn that success breeds competition. Luckily, competitors can be kept in check by strategically creating a custom card deck of boost and adversity cards that can be slammed down during gameplay to bolster a businessperson's enterprises or leave opponents scrambling.
More information on the Venture Valley game can be found at www.venturevalleygame.com and through our social media channels:
For more information about the Singleton Foundation, please visit: www.singletonfoundation.org
About Venture Valley
Venture Valley is a free (no in-app purchases or ads) PC and mobile (iOS and Android) game. The game is a project of the Singleton Foundation for Financial Literacy and Entrepreneurship, a nonprofit with the mission of making financial competence fun and engaging for everyone by using the power of entertainment to capture attention, create change, promote entrepreneurship, and to inspire individual achievement. https://venturevalleygame.com
About The Singleton Foundation for Financial Literacy & Entrepreneurship
The mission of The Singleton Foundation for Financial Literacy & Entrepreneurship is to inspire entrepreneurship and to make financial competence fun, engaging and accessible to all. Our goal is to help give everyone the financial skills they need to better manage their lives and their businesses.
Media Contacts:
Susan Lusty
[email protected]
Lori Mezoff
[email protected]
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SOURCE The Singleton Foundation for Financial Literacy and Entrepreneurship
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Exacta Systems announced today that it has signed a License IP Agreement with gaming technology company, Bluberi.
Exacta Logo (PRNewsFoto/ENCORERBG) (PRNewsFoto/ENCORERBG)
"Exacta has been very impressed with Bluberi's consistent growth in North America over the last two years. We look forward to deploying Bluberi's sleek cabinets and innovative game content on Exacta Connect for our Historical Horse Racing (HHR) customers," said Ross O'Hanley , chief revenue officer for Exacta Systems.
"Bluberi is thrilled to sign an HHR agreement with Exacta. After completing an extensive review of the HHR market, we selected Exacta based on their ability to co-develop on an aggressive timeline while still preserving the integrity of our games," said Casey Whalen , chief commercial officer for Bluberi.

About Exacta Systems: Exacta Systems is the pioneering technology driving growth in new and existing HHR markets. Exacta Connect's robust and uniquely flexible system architecture supports multiple game vendors and virtually unlimited math modeling capabilities on a single system enabling Exacta to deliver a diverse gaming library with second-to-none entertainment experiences. For more information visit: www.exactasystems.com .
About Bluberi: Backed by more than 25 year of industry experience, Bluberi is an inventive company that is dedicated to developing and delivering the highest quality casino gaming experience to players and operators. Their team is comprised of seasoned, multi-talented innovators who are focused on bringing gaming to life with entertaining games and high-performing cabinets. Their products are designed to add vitality to gambling and transport players to an energetic world of winning. They are the risk-taking spirit of gambling, and they add imagination and innovation to everything they create. Learn more at bluberi.com.
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GameOn Entertainment Technologies Inc. (CSE: GET) (OTCQB: GMETF), a leading game technology company partnered with the world's biggest IPs to launch, operate, and monetize web3 games, today announces it broke even for the first time in October. The milestone month comes off the back of a flurry of new deals, including Karate Combat RDB Car Club and Crypto Jets Club .
(PRNewsfoto/GameOn Entertainment Technologies Inc.)
CEO Matt Bailey said: "Recent volatility in the broader public market has emboldened us to remain patient, optimize resources, and focus diligently on revenue. In light of this, a number of high-value opportunities have emerged, allowing us to grow our addressable market, revenue, and profitability. Our patience and diligence has paid off, with a number of exciting partnerships being executed and a break even month in October."

The company has accelerated growth in the back half of 2022. Milestones include:
This is in addition to prior highlights since going public (just 17 months ago):
Bailey added: "We continue to work efficiently on identifying opportunities that will drive revenue, profitability, and shareholder value. We remain confident on fulfilling profitability in 2023 as management continues to focus aggressively on new sales."
The company also announced an upcoming webinar on November 16 at 10 AM PST / 1 PM EST . To be added to the webinar calendar invite, please email [email protected] .
On Behalf of the Board of Directors:
Matt Bailey , Director & Chief Executive Officer
GameOn Entertainment Technologies Inc.
[email protected]
GameOn (CSE: GET) (OTCQB: GMETF) partners with the world's biggest sports, media, and entertainment IPs to launch brand-building, money-making web3 games. We turn fans into superfans – engaging, retaining, and monetizing audiences, and getting upside in the entire economic cycle of web3 games. With a diverse team of web3, gaming, sports, and media veterans with experience at Take-Two Interactive, Twitch, EA, Dapper Labs, and the Brooklyn Nets, GameOn works with broadcasters, TV networks, streaming platforms, leagues, tournaments, and web3 companies to launch best-in-class web3 games. Customers include NBCUniversal, Bravo, MX Player, Karate Combat, and Gaming Society.
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking information") within the meaning of applicable securities laws. Forward-looking information is generally identifiable by use of the words "believes," "may," "plans," "will," "anticipates," "intends," "could," "estimates," "expects," "forecasts," "projects" and similar expressions, and the negative of such expressions. All statements other than statements of historical facts contained in this news release are forward looking statements. Forward-looking information in this news release includes, without limitation, statements regarding the future plans and objectives of the Company, execution of business strategy, future performance and future growth, business prospects, synergies and opportunities of the Company and its related subsidiaries, and other factors beyond the Company's control.
Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the Company's actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on the reasonable assumptions, estimates, analysis and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable in the circumstances at the date such statements are made, including, but not limited to the Company being able to capitalize on the acquired assets, the ability of acquired assets to maintain its value as presently contemplated, the synergies of the acquired assets with the Company's operations, and such other assumptions presented in the Company's disclosure record. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and GameOn disclaims any obligation to revise or update any such forward-looking information or to publicly announce the result of any revisions to any of the forward-looking information contained herein to reflect future results, events or developments, except as required by law.
Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.
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SOURCE GameOn Entertainment Technologies Inc.

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