SkillOnNet Invests in Peter & Sons Games Studio – European Gaming Industry News

SkillOnNet Invests in Peter & Sons Games Studio – European Gaming Industry News

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SkillOnNet, the online casino operator and platform which powers some of the world’s biggest casino brands, is strategically investing in the independent game studio Peter & Sons (“P&S”).
This innovative and increasingly popular studio has two main offices, in Barcelona, Spain and Yerevan, the capital of Armenia.
The partnership will allow P&S to significantly grow its team and accelerate its journey towards becoming a fully independent studio, allowing it to create unique tools for operators to better deploy and control both promotions and gamification.
P&S has already produced more than 20 highly engaging and unique state-of-the-art games, renowned throughout the industry for their unique design and state-of-the-art mechanics. The studio is also part of the prestige Silver Bullet partnership with Relax Gaming and Yggdrasil Gaming’s Masters programme.
Having such quality content has enabled P&S to win several industry awards in different categories.
SkillOnNet is the home of award-winning brands such as PlayOJO, DrückGlück and Genting Casino, supplying top-quality software and turnkey products to major casino brands including Slotstars, Mega Casino, Spin Genie and Metal Casino among others.
Maor Nutkevitch, Senior VP Corporate Development at SkillOnNet, said: “Our new partnership will allow P&S to extend its reach and allow tier 1 operators to enjoy the studio’s best-performing games, such as Johnan Legendarian, MonsterBlox  and The Legend of Musashi.
“We’re delighted to be working with such a rising star within the game studio community.”
Mitri Wiberg co-founder of Peter & Sons said: “This joint venture will allow us to speed-up our growth and extend our fantastic and innovative games to industry-leading operators and their players.
“We are delighted to be working with SkillOnNet, whose status as a major global operator will help us to enhance the reach of our quality games to an even wider audience.”
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Game Development World Championship (GDWC) announces a brand new category to its already ongoing World Championship, The Brainwave Award, which highlights new technologies for game development and improves player experience. The category winner is selected by measuring player experience with brainwave scanning technology developed by Brainamics. The Brainwave Award is presented in collaboration with Brainamics and The Game Development World Championship.

The Brainwave Award category is open for all games participating in the GDWC 2022. GDWC will nominate five games to compete for the prize.

“We are really excited about introducing the Brainwave Award to the GDWC! All competing games will be analyzed using Brainamics‘ proprietary neurotechnology based testing methodology and the game that induces the greatest user experience for the players will receive the first prize.” – Philipp Zent, CEO, Brainamics
In Brainwave Award One winner will be picked by Brainamics by using brainwave scans to measure playtesters’ experience playing nominated games. The Brainwave Award Jury Choice will have one Winner. All five nominees will also receive a report for the playtesting brainscan data from their game.
Brainamics will Reward the Winning team with:
Brainwave scan analysis playtesting session worth 2000 USD. 
Report from the game’s brainscan analysis & testing used to determine the winner.
The GDWC will Reward the Winning team with:
GDWC 2022 Trophy and Digital Winner Certificate.
GDWC Swag!
Brainamics will Reward the Runner-ups with a full report from the game’s brainscan analysis & testing used to determine winner
“We’re excited to work with Brainamics and utilize this new technology to measure player experience and find the best game in the Brainwave Award category” – Olli Mäntylä, Director of GDWC
GDWC is basically constantly running. 2022 season submission period runs from March 7th, 2022 for the whole year, ending on February 28th, 2023. During this period we take submissions for GDWC 2022 and conduct various activities to highlight participating games and developers. GDWC 2022 will culminate in the Awards Show during Spring 2023. Location and date to be announced later.
GDWC is fully Online competition and no travel is required. This is to allow anyone interested from anywhere in the world to join.
It’s super easy! Just create an account by clicking here, and then submit your game. There’s multiple categories to participate in. Check them out!
To celebrate games and game developers from all over the world! We believe in new game developers and want to offer as many as possible a chance to showcase their games for a larger audience. To ensure everyone can participate in the Championship, the submissions are completely free. Our goal has been to form GDWC into a great opportunity for Game Developers to get visibility for their games and projects, and to motivate themselves to finish their games.
BETER, the industry’s leading provider of betting content and gaming solutions, has extended its esports portfolio by adding the Dota 2 tournaments. These tournaments will be conducted by international esports organizer ESportsBattle.
New tournaments will run for 11 days each, with five teams, each consisting of five 7000-8000 MMR members, waging into battle in a round-robin format with a single elimination final. Across the entire tournament series, there will be up to 120 best-of-three matches per month with each match having an average map duration of 60 minutes.
BETER will also provide live streaming, live data and odds for all Dota 2 matches. All the streams are narrated  by professional commentators.
Under its proprietary ESportsBattle brand, BETER provides more than 25,000 events each month across a full portfolio of popular disciplines such as efootball, ebasketball, ehockey, CS:GO and now Dota 2.
Evgeniy Bekker, BETER Esports General Manager, said:
“Dota 2 is one of the most prestigious and popular games with millions of fans around the world, which is why we chose it as the fifth discipline to be added to our ESportsBattle tournaments. Our team has decades of experience, and used best practice to successfully launch the new tournaments, and we are happy to showcase it at ICE London. Don’t miss a chance to visit our stand, as we have a huge range of  products in our esports portfolio to offer. This addition is the next step in our overall strategy for esports leadership.
ESportsBattle tournaments are operated based on, and comply with, the principles and rules of fair play, and we have implemented a robust policy surrounding this. Also, our team has the highest integrity control all over Tier-3 tournaments worldwide. That’s why all operators can be confident in the transparency of BETER’s events“.
All Dota 2 events are designed to meet the needs of next-gen players, and we look forward to seeing more brands roll-out our tournaments now that they include Dota 2“.

Petaverse Network, founded by ex-Rockstar Games and 2K Games industry legends Susan and Lee Cummings, backed by investment from the likes of Fabric Ventures, Animoca Brands, Sebastien Borget from The Sandbox Dapper Labs, Liberty City Ventures, 1UP Ventures and many more, will showcase the best of pioneering technology innovation at Pocket Gamer Connects this year.
Petaverse is set to shake up the Web3 world with an unrivaled tech stack that underpins one of the most ambitious Web3 projects to date. Petaverse’s digital cats, the first type of pet they will be introducing, are all verifiably unique. The 3D digital pets, far from being simple 2D images, are companions which you will be able to interact with across a broad range of experiences; and who have,not only physical, but also personality traits, designed to impact their behaviour.
“Our cats’ personality traits and physical characteristics exist deep in their metadata,” said Susan Cummings, Petaverse’s co-founder and CEO. “The metadata is like the cat’s own unique (and infinitely reinterpretable) digital DNA. An immortal digital pet designed to take with you wherever you live your digital life, in a wide variety of games and experiences,” continued Susan.
Web3 aficionados are getting excited about the project; access to Petaverse’s Whitelist is already highly sought after in Web3 circles. One of the most compelling aspects of the project is a cutting-edge augmented reality (AR) app that accompanies each digital cat – the “meme-o-tron”. The app (available on iPhone, Android, or in a browser), will allow the owner of the cat to bond with their pet and capture videos and pictures of their kitty wherever they are – at home, on holiday, or at work. The entertaining videos and pictures that the meme-o-tron produces are instantly shareable on all social media channels.
“It’s time for digital pets to level up and meet the needs of the modern digital world,” said co-founder and Chief Creative Officer, Lee Cummings. “Unlike all prior digital pet experiences,  our pets aren’t confined and shackled like those old pets were – loved and lost, trapped on an old device, in a dated art style.”
Petaverse’s ownership rights are also central to this new era of Web3 utility and Petaverse has developed their digital collectible Rights Agreement with a diligent, thoughtful, and practical approach to this nascent and very important aspect of Web3. Rights sit at the heart of the relationship between the creator and the community. “We have taken a sole licence approach to the rights agreement which means the owner has exclusive commercial and marketing rights to their unique pet. We will also be open sourcing the agreement for other teams who share our approach to use, free of charge,” adds Susan.
At Pocket Gamer Connects this year, Susan and the Petaverse team will be lifting the lid on the Petaverse tech stack, which they will provide free access to. This will empower teams to cheaply and rapidly build new experiences for Petaverse pets, as well as to add them to their existing Unity-based experiences.
“This year promises to be the biggest Pocket Gamer Connects ever, cementing PGC as the biggest mobile games and entertainment event. There’s a larger than ever contingent for web3 and interest in blockchain” said Chris James, CEO of Steel Media. “Susan will be showing developers Petaverse’s Unity-based tech stack – ‘Petacore’ and will explain how its digital collectibles bring pure entertainment, true value and enduring utility.”
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