Web3 gaming platform, Intella X developed by NEOWIZ, raises $12M in anticipation of its upcoming launch on Polygon – Investing News Network

Web3 gaming platform, Intella X developed by NEOWIZ, raises $12M in anticipation of its upcoming launch on Polygon – Investing News Network

– One of South Korea's leading game giants, NEOWIZ, has announced that it has successfully raised $12M in private funding for its Web3 gaming platform, Intella X, in anticipation of its upcoming launch on Polygon.
Intella X, an upcoming Web3 gaming platform on Polygon announces its key investors.
The raise included over +20 investors from various sectors and includes notable partners such as Polygon, Animoca Brands, Magic Eden, Planetarium, Big Brain Holdings, Global Coin Research, Crit Ventures , JoyCity, Pearl Abyss, XL Games, and WEMIX.
As the next-generation Web3 gaming platform, Intella X's mission is to bridge the gap between Web2 and Web3 through unique platform protocols, services, and games.
" Develop and Earn ", and "Contribute-Play and Earn"

What sets Intella X apart from its competitors is that the platform perpetually rewards the contributors of its ecosystem (i.e Game developers and users) with its native platform token, the Intella X token through its unique, rewarding service protocol, 'Proof of Contribution'.
Furthermore, the platform also redistributes shares of its revenue back to the contributors through its unique decentralized revenue distribution protocol to further exercise the fundamental values of Web3.
In combination with its one-of-a-kind service protocols and wide genres of games in its 2023 lineup, the platform offers additional features in an effort to remove high-entry barriers and to improve user experience in Web3.  From streamlined wallet creation to implementation of meta transactions, Intella X has set its mission on providing high-quality games and user-friendly environment to accelerate mass adoption.
Intella X is set to launch on Polygon in the first quarter of 2023 along with its proprietary Web3 wallet, DEX (Decentralized Exchange), NFT marketplace, launchpad, and games.
Follow Intella X socials for news and announcements.
Homepage – https://www.intellax.io
Twitter – https://twitter.com/TeamIntella
Discord – https://discord.com/invite/ATbzFeM4C4
Medium – https://medium.com/@intellax
Established in 1997, NEOWIZ (KOSDAQ:095660) is a considered pioneer and one of the leading game companies in Korea. The company has successfully published a wide variety of PC and mobile games through https://www.pmang.com/ since 2003 and has also co-developed and launched wildly successful titles such as FIFA online, Brave Nine, DJMAX Respect, Skul: The Hero Slayer, Cats & Soup, and highly anticipated, three-time Gamescom award-winning title, Lies of P.
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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
the office (CNW Group/East Side Games Group)
" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!
Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .
Forward-looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.
east side games logo (CNW Group/East Side Games Group)
SOURCE East Side Games Group

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The world's top esports teams, such as Cloud9, Fnatic, NAVI, Ninjas in Pyjamas, NRG, SK Gaming, T1, and Team Liquid, have lent their brands' likeness to create a truly unique web3 experience in Guild of Guardians
Guild of Guardians (GOG), a mobile squad-based action RPG game published by Immutable Games Studio, have announced the next step in their partnership with the world's leading esports organizations, including NAVI, T1, NRG, and others, which will introduce 16 exclusive esports-themed Guardians to the game.

"This is a one-of-a-kind partnership that brings together the top esports teams and their fans from around the world, and introduces them to the Guild of Guardians ecosystem to players in an intimate and seamless way," said Chief Studio Officer for Immutable Games Studio, Justin Hulog . "By leveraging web3-native gameplay mechanics and technology, we can offer fans a different way to engage with their favorite teams, thanks to the utility and digital ownership rights provided by these next-gen collectibles."

Each of GOG's eight partner esports teams — Cloud9, Fnatic, NAVI, Ninjas in Pyjamas, NRG, SK Gaming, T1, and Team Liquid — will be represented by two different in-game Guardians, obtainable in the form of non- fungible tokens (NFTs), amounting to 16 in total. Eight of the new collectibles will be available for purchase exclusively while another eight Guardians will be available by playing the game.
"It's exciting to have some of the most renowned esports brands deeply integrated into a game like Guild of Guardians. This offers a great opportunity by enabling closer interactions between fans and teams, and we can't wait to see more possibilities like this emerge in the future," noted Pietro Fringuelli , chairman of the executive board of The World Esports Association (WESA).
Bo Kryne, VP of Product at Team Liquid said: "There are two factors that convince us Guild of Guardians is the right opportunity for Team Liquid. The ecosystem health of IMX creates the conditions for a long and meaningful partnership for us – something that Liquid is very keen on as we only believe in projects that offer lasting value for their users.
The second factor is the approach to the development of GOG – ultimately what we are endorsing and promoting to our audience is a game title that puts gameplay and quality of the product first. Team Liquid is not interested in participating in speculative crypto projects that impersonate as video games, only to extract resources from their player base and benefit a small group of token holders. We are happy to see that Guild of Guardians is developed as a high quality game first and foremost and ultimately that is the main reason for us entering this partnership."
Starting on February 8, 2023 at 6:00pm US EST , players will be able to buy special "summons" to receive a random tradeable Guardian of Legendary rarity that is a part of the special Early Adopters collection. Each of these summons — 16,000 in total — will be available for purchase until February 15 at 8:00pm US EST or as long as supply lasts. Guardians will be playable in Guild of Guardians after the Alpha release.
Another eight digital collectible characters modeled after the partner teams will be earnable by playing the game and won't ever be available for sale.
The new Guardians will offer owners a wide range of utility with both in-game and out-of-game benefits, from playable, in-game experiences to early access to leaderboards and token rewards and generous prize pools, which will be rolled out in a series of phases.
Announced last fall, the partnership signifies the largest web3 partnership within the esports community to date. Esports continues to increase in popularity with a projected revenue of $1 billion USD for the first time in 2022 and an estimated 29.6 million monthly viewers, an 11.5 percent increase from 2021.
For more information on Guild of Guardians please visit: https://www.guildofguardians.com/
Guild of Guardians is a mobile RPG where players summon guardians, join a guild, and defend Elderym in this revolutionary fantasy game. High-quality gameplay, graphics, mechanics, and a sustainable rewards system alongside an active, contributing community makes Guild of Guardians one of the most highly anticipated web3 games since its development began in March 2021 . Today, GOG has over 1 million pre-registrations, with Android and iOS releases coming later this year. For more information visit: https://www.guildofguardians.com/
Immutable Games Studio is the global leader in web3 game development and publishing. Having pioneered the world's first blockbuster NFT trading-card game, Gods Unchained and currently building the multiplayer mobile RPG Guild of Guardians.
Immutable Games Studio is part of The Immutable Group, a global blockchain technology company advancing the next generation of web3 gaming and bringing asset ownership to millions through the power of immutable NFTs.
Founded in 2016, The World Esports Association (WESA) is the result of joint efforts between industry-leading professional esports teams and ESL, an ESL FACEIT Group brand. Similar to traditional sports associations, WESA is an open and inclusive organization that will further professionalize esports by introducing elements of player representation, standardized regulations, and revenue shares for teams. WESA serves as a single point of contact for publishers to support and amplify the sustainable growth of esports.
Founded in 2013, Cloud9 has grown to become one of the most recognizable esports organizations in the world. With championships industry-wide, unmatched viewership hours, and extensive benefits packages for players and staff, Cloud9 prides itself on being the best in all categories. At this time, Cloud9 fields professional teams in League of Legends, VALORANT, CS:GO, Overwatch, Super Smash Bros. Melee, and Teamfight Tactics. To find more information about Cloud9, visit https://www.cloud9.gg .
Fnatic is a global Esports performance brand headquartered in London . It is laser-focused on leveling up gamers, thanks to its digital ecosystem and physical products. Founded in 2004 by Sam Mathews , Fnatic teams have since claimed more than 200 championships across 30 different games and are one of the most successful esports brands of all time. Beyond winning prestigious championships, Fnatic's mission is to be the flagship brand for performance. Fnatic is the channel through which the most forward-thinking brands communicate with Gen-Z and Millenials. It delivers industry-leading content, experiences and activations through its offices and facilities in cities between London and Tokyo . For more information, visit Fnatic.com.
NAVI ( Natus Vincere ) is one of the leading esports clubs in the world, founded on December 17th, 2009 , in Kyiv . During its long history, the club has represented 24 disciplines and won over $18,000,000 in prize money. NAVI became champions of The International in 2011, the major-tournament PGL Major Stockholm 2021, and has won over 100 gold medals across over 250 championships. NAVI has gained more than 17M fans on social media and YouTube. In 2020 and 2021, the club became the world's second most-watched esport organization.
Ninjas in Pyjamas is one of the most global esports organizations in the world with esports operations across the strongest gaming regions, including the Americas, Europe , and Asia . Born in 2000, we have pioneered the esports scene since its inception. We earned our stripes by competing at the very top level across almost a dozen game titles and we never lose — we only win or learn. Our vision is to bring gaming culture to a world without boundaries.
NRG is a professional gaming and entertainment company headquartered in Los Angeles, California . Founded in 2016, NRG has embodied competitive esports excellence and the best of gaming culture over the last half-decade. Known for championship teams and innovative gaming lifestyle content, NRG is one of the most-watched organizations in the world on Twitch and YouTube, and the most watched org across platforms in North America for 2021.
For all those who are passionate about gaming, SK Gaming offers an inspirational approach and one clear vision: Anyone, and really anyone , can achieve anything in life. Starting out as "Schroet Kommando" in 1997, the company has pioneered the esports industry with numerous innovations and created iconic legends like the famed Swedish Counter-Strike team, Quake superstar rapha, the FIFA twins, its long-standing Warcraft III division, the Brazilian Global Offensive heroes or the Clash Royale GOAT Morten. More than 75 major championship titles across many disciplines are part of the company's success story.
As a first-mover, values like dedication, endurance, team spirit and hard work are at the center of SK Gaming's brand promise. Likewise, having fun, making friends and challenging each other are vital to the company's approach. SK Gaming puts a strong focus on being open to change, on having aspirations in life and on supporting each other. And on striving for excellence. Always.
T1 Entertainment & Sports is an award-winning global esports and gaming organization. Fielding professional rosters in League of Legends (LoL), VALORANT and Super Smash Bros. T1 LoL team has won three World Championship, two MSI and eleven LCK titles, making it the most successful team of all time. For more information on T1, visit www.t1.gg
Team Liquid was founded in 2000 in the Netherlands and has evolved into one of the leading international multigame esports teams with training centers in Utrecht , São Paulo, Brazil and Los Angeles, California . Team Liquid has over 120 athletes competing across 16 distinct games, including all major esports titles, such as VALORANT, Rocket League, DOTA 2, League of Legends, CS:GO, Fortnite, Rainbow 6: Siege, and more. Led by Co-CEOs Steve Arhancet and Victor Goossens , Team Liquid is the most successful esports team in the Western market in terms of competitive achievement and fan engagement across multiple games.

Immutable Games Studio Logo (PRNewsfoto/Immutable Games Studio)
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Integration allows gamers in the Philippines to purchase in-game digital content and products in the Globe Gamer Grounds platform using trusted GCash application
Swarmio Media Holdings Inc. (CSE: SWRM) (OTCQB: SWMIF) (GR: U5U) ("Swarmio" or "the Company"), a technology company focused on the global deployment of its proprietary Ember gaming and esports platform, announces it has integrated the GCash digital wallet system ("GCash") into the Company's Swarmio Pay fintech solution ("Swarmio Pay"). GCash is owned by Mynt, a subsidiary of Globe Telecom Inc., ("Globe") Swarmio's strategic telco distribution partner in the Philippines . This integration gives gamers using the Ember platform in the Philippines launched regionally under the brand name "Globe Gamer Grounds" in partnership with Globe, the option to purchase in-game digital content, products, skins and accessories using the trusted and popular GCash digital wallet.

Swarmio Media is focused on the global deployment of its Ember gaming and esports platform. (CNW Group/Swarmio Media Holdings Inc.)
By integrating GCash into Swarmio Pay, subscribers to Globe Gamer Grounds will now be able to purchase digital content and products from the platform's online store using multiple online and alternative payment channels including digital wallet, direct carrier billing (DCB) and direct top-up. GCash is currently the dominant online and offline payment channel in the Philippines , with an average of 60 million users in 2022, representing 83% of the adult population 1 .
Digital wallets are increasingly important in markets such as APAC, representing 68.5% of regional e-commerce transaction value in 2021, projected to expand to over 72% of transaction value in 2025 2 . Digital wallets are also the preferred payment channel of game publishers, as they are considered more secure than other methods of online payment. In this way, Swarmio is ensuring its Ember gaming and esports platform maintains a competitive edge in terms of its customers and its current and potential partners.
Vinicius Esteves , Senior Vice President of Fintech for Swarmio, commented: "This is a very significant milestone for Swarmio. Giving gamers alternative payment channels to choose from is extremely important in markets such as APAC, where many gamers do not readily have access to a credit card or bank account. We expect that this integration will facilitate many new and recurring transactions within the Ember platform while also opening up opportunities for cross-promotion with game publishers in the future."
Globe Telecom rolled out Swarmio's proprietary Ember gaming and esports platform to its 85 million customers under the brand name "Globe Gamer Grounds" in April 2022 .  Revenues generated from subscriptions and profit from transactions carried out within the Ember platform through its integrated ecommerce and fintech solutions, Swarmio Store and Swarmio Pay, will be subject to a revenue share agreement between Globe Telecom, TM WHOLESALE, and Swarmio.
1.)  Statista, 2022: https://www.statista.com/statistics/1249816/philippines-gcash-registered-users/
2.) The Global Payments Report for Financial Institutions and Merchants, 2022
Swarmio's fully managed, plug-and-play Ember platform can be quickly and seamlessly integrated with major telco operations, allowing telcos to engage and monetize gaming subscribers and gain immediate and meaningful access to the US$200 billion gaming market.
Ember provides a proprietary digital hub for gaming communities, allowing gamers to access an ultra-low-latency playing experience, competitive challenges and tournaments, exclusive gaming content, managed communities, gamification and points system, online store (Swarmio Store), gamer e-wallet (Swarmio Pay), and customized digital content.
Swarmio Media (CSE: SWRM; OTC: SWMIF; GR: U5U) is a technology company focused on deploying its proprietary end-to-end gaming and esports platform, Ember, which enables telcos to monetize their gaming customers. Swarmio has engaged with several telcos that have launched Ember as an add-on service, allowing subscribers to access tournaments, engage in a localized gaming community, challenge friends and influencers, and earn points that can be used to purchase gaming content. Ember is powered by Swarmio's patented Latency-Optimized Edge Cloud ('LEC') technology, which reduces lag and allows gamers to enjoy an optimized gaming experience.
To learn more about Swarmio Media, please visit:
Swarmio Investor Website ( https://ir.swarmio.media )
Swarmio on LinkedIn ( https://www.linkedin.com/company/swarmiomedia )
Swarmio on Twitter ( https://twitter.com/SwarmioMedia )
Information set forth in this news release may involve forward-looking statements under applicable securities laws. Forward-looking statements are statements that relate to future, not past, events. In this context, forward-looking statements often address expected future business and financial performance, and often contain words such as "anticipate", "believe", "plan", "estimate", "expect", and "intend", statements that an action or event "may", "might", "could", "should", or "will" be taken or occur, or other similar expressions. All statements, other than statements of historical fact, included herein including, without limitation: statements about the Company's growth, the Company's ability to capitalize on the major global opportunity in the gaming and esports market, anticipated benefits to the Company's partners and their customers from using the Company's products, ongoing discussions with potential new customers or partners and the possibility that such discussions may result in additional contracts or revenue for the Company, the Company's future plans, its goals and expectations, including but not limited to, the Company's continuing ability to enter into agreements to deploy its products with international telecommunications companies and game publishers and its ability to monetize these agreements through generating SaaS-based revenues are forward-looking statements. By their nature, forward-looking statements involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements, or other future events, to be materially different from any future results, performance or achievements expressed or implied by such forward-looking statements. Such factors include, among others, the risks identified in the Companies long-form prospectus dated November 10, 2021 (which can be accessed through the Company's profile on www.sedar.com ). Forward-looking statements are made based on management's beliefs, estimates and opinions on the date that statements are made and the respective companies undertakes no obligation to update forward-looking statements if these beliefs, estimates and opinions or other circumstances should change, except as required by applicable securities laws. Investors are cautioned against attributing undue certainty to forward-looking statements.
Neither the Canadian Securities Exchange nor its Regulation Services Provider accepts responsibility for the adequacy or accuracy of this release.
SOURCE Swarmio Media Holdings Inc.

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MAG reached its highest quarterly revenues yet; net sales grew by 39% to 97 MSEK and ARPDAU increased 38% compared to the same quarter the previous year. Investments in User Acquisition grew to a record 51 MSEK.
Summary of the period September 2022 November 2022 :
Comment from the CEO in summary
"We are starting off our new financial year with a 39% year-over-year revenue growth, reaching 97 MSEK in the first quarter. This is the highest quarterly revenue in company history, and we attribute that to a combination of stable operations of live games and successful investments in User Acquisition (UA). We also see a positive impact of the strengthened USD relative to the Swedish Krona compared to last year. Our average revenue per daily active user (ARPDAU) increased by 38% compared to the previous year and reached 7.8 US cents.

The UA investment in Q1 grew to 51 MSEK, reaching its highest level ever in a single quarter, the majority of which was targeted to Wordzee. As always we are diligent in our steering towards reasonable payback times and never compromise on the profitability of our UA campaigns.
Wordzee continues to beat our expectations, delivering another record quarter in terms of revenues. Continued product improvements combined with successful investments in UA is the key to this quarter's revenue record and to Wordzee's continued growth.
Tile Mansion has increased its daily active user base (DAU) and revenues in Q1, compared to its launch quarter in Q4. In Q2 we are opening up more markets to the game as the results from early iterations in English-speaking markets in Q1 look positive. We are still in the early stages of Tile Mansion's development, and we expect the game to be able to continue to grow in the coming quarters.
Relative to the previous quarter, the DAU remained fairly stable (-5%). An effect of higher quality users entering our games can also be seen in the increase of in-app purchase (IAP) revenue relative to the same period last year. The IAP revenue increased by 75% showing that our players' propensity to spend has grown quite significantly compared to the previous year.
A big thanks to the teams at MAG for delivering another strong quarter and also thanks for the continued support from our shareholders in our mission to build an even better and stronger company for the future," says Daniel Hasselberg , CEO at MAG Interactive.
Presentation & Report
On January 18, 2023 at 10:00 CET , CEO Daniel Hasselberg and CFO Magnus Wiklander will present the Interim Report live on Twitch. The presentation will be held in English. Link to the Twitch feed: www.twitch.com/maginteractive . Daniel Hasselberg will also take questions on Twitter during the course of the day, write to @d_hasselberg or @maginteractive. For more information and to read the full report please visit https://www.maginteractive.com/investors/investor-relations/reports/ .

This is information that MAG Interactive AB (publ) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact persons set out below, at 08:00 on January 18, 2023 .
For additional information, please contact:
Daniel Hasselberg / CEO / +46 (0)8 644 35 40 / [email protected]
Magnus Wiklander / CFO / +46 (0)8 644 35 40 / [email protected]
The following files are available for download:
MAG Interim Report Q1 – 2022-23 ENG
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Pillz pioneer of wearable devices for NFT collectibles and NFT gaming, has raised a pre-seed round from industry-leading Xsolla, the gaming payment platform founded by Aleksandr "Shurick" Agapitov that is used by developers to create, monetize, and scale video games globally.
Pillz is an extension of a digital identity – the device makes NFT collectibles and NFT games tangible, so users have a deeply immersive experience interacting with their NFTs in physical reality. Users can upload their NFTs to Pillz without transferring the token to the device, requiring verification of its ownership.
Wearables of the future are phygital: Pillz enables people to wear their NFTs as an accessory – whether it is a necklace, bracelet, keychain, or anything else. The leading fashion and jewelry brands can collaborate with Pillz to create limited NFT collections and produce unique accessory designs.

The device's functionality allows users to interact with characters from NFT games. Pillz presents its own game – featuring an environment to breed, grow and progress digital pets unique to each device.
"Pillz represents what I always look for in teams – a passion for changing the world and a vision to do it. The next evolution in web3 is happening in hardware, and I'm happy to be a part of it with the team at Pillz," Aleksandr Agapitov, Xsolla founder and Pillz Board of Directors member, said. "Together with our strategic partner Xsolla, we are laying the foundation for web3 infrastructure, merging digital with physical." Marat Saakyan, CEO of Pillz, added.
Furthermore, 2023 will see an SDK for developers worldwide to create original content for the device. Any existing NFT game may also get an additional dimension of gaming mechanics with Pillz.
Pillz aims to be the leading phygital ecosystem for people to interact with their NFTs in real life, extending their digital identity. Pillz will launch sales in Q2 2023 following a beta-release of 100 devices dropped earlier in December 2022 , available for secondary sales at market.pillz.tech .
For additional information and to learn more, please visit: pillz.tech
Pillz Media kit
Media Contact:
[email protected] pillz .tech
About Pillz
Pillz Inc., funded by Xsolla, developed a wearable device for NFT-collectibles and NFT-gaming, making them tangible so users have a deeply immersive experience interacting with their NFTs in physical reality. Pillz enables people to wear their NFTs as a phygital accessory – no matter whether it is a necklace, bracelet, keychain or anything else. The functionality of the device also allows users to interact with characters from NFT games – Pillz presents its own game with possibilities to breed, grow and progress unique digital pets. Developers from all over the world will be able to create content with the Pillz SDK as well. Pillz aims to be the leading phygital ecosystem for people to interact with their NFTs in real life, extending their digital identity. For additional information and to learn more, please visit: pillz.tech
About Xsolla
Xsolla is a global video game commerce company with a robust and powerful set of tools and services designed specifically for the industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch and monetize their games globally and across multiple platforms. As an innovative leader in game commerce, Xsolla's mission is to solve the inherent complexities of global distribution, marketing, and monetization to help our partners reach more geographies, generate more revenue and create relationships with gamers worldwide. Xsolla is headquartered and incorporated in Los Angeles, California , with offices in Berlin , Seoul , Beijing , Kuala Lumpur , and cities around the world. Xsolla supports major gaming companies like Valve, Twitch, Roblox, Ubisoft, Epic Games, KRAFTON, Nexters, NetEase, Playstudios, Playrix, miHoYo, Pearl Abyss, NCSoft, and more.  For additional information and to learn more, please visit: xsolla.com
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The award-winning multiplatform content studio is primed for a global audience.
 Relish Studios has hired industry veteran Andrew Milne as VP, Growth. "We have a lot of things in the hopper right now and we need someone to steer us strategically forward," said Paul Pattison CEO of Relish Studios. "Andrew is an energetic business builder who brings a genuine passion for the creative industry, with a keen eye for technical innovation. We chose him to lead the expansion of our sales and marketing efforts with a focus on strengthening our client relationships and working towards establishing new partnerships within the entertainment industry."

Andrew Milne Has Joined Relish Studio's Leadership Team to Oversee their Expansion Strategy. (CNW Group/Relish Studios Inc.)
"Our vision is to spark imagination through storytelling by crafting inventive, inclusive tales and developing exciting new ways to tell them. We look forward to leaning on Andrew's sales and marketing experience as we expand internationally to realize Relish's potential."
This news follows the September announcement that the award-winning content shop changed its name from Relish Interactive to Relish Studios to represent its holistic approach to animation, games, and digital production.
Reporting to Pattison, Milne will be responsible for leading strategy, driving revenue growth, and developing new partnerships for Relish across all divisions. The company has doubled in size since 2020 and now has over 160 designers, illustrators, writers, animators, and engineers working from offices in Toronto , Ottawa , Vancouver , Los Angeles , Atlanta , and Costa Rica .
Milne has a long history of successfully launching products for Fortune 500 companies. Before joining Relish Studios, Milne was the Chief Revenue Officer for cybersecurity company Field Effect Software. Prior to that, he was the founder of the creative and digital content agency bv02 and co-founder of Ebou Learning. Andrew is a sought-after speaker on digital strategy.
"It's an exciting and transformative time to be joining Relish Studios," said Milne from Ottawa , where he lives with his wife and two kids. "The demand for immersive content and unique branded experiences exploded during the pandemic and is showing no signs of letting up. We're scaling our teams, products, and services to better support existing partners, anticipate the welcome of new clients and collaborators, and bring more stories to life."
"We're known for the ever-expanding Weirdwood Manor Universe, which is currently being adapted into an animated movie. We've also been nominated for four Kidscreen awards, a high-profile program that celebrates children's entertainment excellence. Over the past 15 years, Relish has quietly produced premium content and digital solutions for major brands and global agencies. It's my job to get the word out about how partnering with Relish can help brands really connect with their customers."
Relish Studios has also recently welcomed JP Burdett as their new Director of Growth Marketing, with deep experience in consumer marketing and brand growth, and Frank Desimini as Director, Product, who brings 25 years of product development expertise to the team.
To learn more about Relish Studios, visit: reli.sh
About Relish Studios
Founded in 2007, Relish Studios is a creator-led multidisciplinary content studio. We develop characters, worlds, and stories that spark the imagination of kids of all ages. Ours is a team of playful storytellers who create original content for platforms of all kinds. We're a passionate group of people who live and breathe story and technology.
Relish Studios is a creator-led multidisciplinary content studio. (CNW Group/Relish Studios Inc.)
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SOURCE Relish Studios Inc.

Cision View original content to download multimedia: http://www.newswire.ca/en/releases/archive/January2023/17/c2908.html
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Focus on How Games Address Global Cybersecurity Workforce Issues
The United States will host the 2023 International Cybersecurity Championship and Conference (IC3 ). This global event will be held July 31-August 4, 2023 in San Diego, California and will be organized by PlayCyber ® .
Combining the International Cybersecurity Challenge (ICC) with an industry conference and hands-on expo, this inaugural event will bring together business, education, and government, and showcase top cybersecurity talent worldwide.
An Immersive and Interactive Atmosphere
Unlike traditional conferences, the event utilizes a captivating, multi-faceted approach to foster awareness, skills development, and career opportunities. It allows attendees to explore the benefits of cybergaming while watching the 2023 International Cybersecurity Challenge. Conference attendees will be able to experience:

Addressing Talent Development and Workforce Upskilling Through Gaming
The event will proactively address the critical workforce issues in the industry, speaking to both the ongoing skills shortage and the need for continued cybersecurity skills development. The event will team with government event partners including the US-based National Initiative for Cybersecurity Education ( NICE) , as well as academic and industry leaders and cyber athletes from over 64 countries to educate, learn, and compete at this event.
"The evolving nature of cyber threats necessitates a continued focus on the education and training of the current cyber workforce. Games provide a vital but fun, immersive exposure to cybersecurity," says Jessica Gulick , founder of PlayCyber and the US Cyber Games ® . "This approach has received validation across the cybersecurity industry with companies using games not only to recruit talent but also to safely practice defensive cybersecurity strategies and tactics with their existing personnel. This conference seeks to create meaningful engagement with cyber game, range, and exercise providers for attendees and cyber athletes alike."
Multiple Teams and Games on Display
The Championship games will showcase top global talent. Each region will field a single team, composed of their respective geography. Regions are responsible for selecting and training team members.
Challenges and education will span multiple impact areas, including web application and system exploitation, cryptography, reverse engineering, hardware challenges, and attack/defense challenges.
Attendees receive access to all three events. Games and conference activities will be held from Tuesday, August 1 to Thursday, August 3, 2023 . Championship game awards will be presented Friday, August 4 . Event tickets may be purchased online and start at $25 for early registration.
Corporate and government sponsorship opportunities for IC3 are now available.
PlayCyber, a division of Katzcy ® , is dedicated to building a stronger and more diverse community of cybersecurity professionals. Bringing together and inspiring the very best cybersecurity athletes supports their mission of promoting growth, innovation, and progress in cybersecurity. Learn more at www.katzcy.com and www.playcyber.com .
Media Contact:
Beth Mayhew
[email protected]
Cision View original content to download multimedia: https://www.prnewswire.com/news-releases/usa-to-host-global-cybersecurity-competition-and-conference-301722488.html
SOURCE PlayCyber by Katzcy
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